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video-uvw mapping render problem


cwtreloar
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Hello everyone,

 

In part of my project, I am uvw mapping a video to 17 different objects (all planes). I've created the video in Adobe After Effects, and it plays fine there and the video plays fine in the viewport. However, when I did a test render of only those 17 objects, I found that the video was missing in about 100 frames (out of 2600) using the default scanline renderer. I have re-rendered out the individual frames that were missing, and some were corrected, but I still have about 50 or so that are being difficult.

 

Why is it doing this and does anyone know how to remedy this? Thanks!

 

-Chad

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Currently, it is an AVI file with mpeg4_codec2 compression. I know that I shouldn't use compression, but there is no noticeable difference in the renderings because of the size of the objects they're projected onto. I only started using 3ds max about two months ago, so I still have a lot to learn. How do you create/map image sequences? (by the way, I'm using 32-bit max)

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