v-tool Posted December 8, 2009 Share Posted December 8, 2009 hello people, i want to make panoramic view of a scene and i need help, i want to know in what resolution should i render image for panoramic view of 800x600 pixels. thnx i would appriciate yout hel[ Link to comment Share on other sites More sharing options...
Stephen Thomas Posted December 8, 2009 Share Posted December 8, 2009 I think you need to clarify your question in order for us to understand what you're trying to do. Are you trying to render out a 360° spherical panorama or just a cylindrical panorama covering a smaller field of view? Link to comment Share on other sites More sharing options...
Dave Buckley Posted December 8, 2009 Share Posted December 8, 2009 yep clearer with the question please but i seem to remember when i last did a panorama (qtvr) that i ended up having to render out 4 times the size of what i actually wanted in order to maintain the same level of sharpness that would have been present in a still image Link to comment Share on other sites More sharing options...
v-tool Posted December 8, 2009 Author Share Posted December 8, 2009 sorry for less of information, what i really want is what size should i render my 360° still spherical view to obtain same quality in panorama viewer. i think i got the answer from Dave i will try 4 times larger and i think this will work. thnx for ur reply Link to comment Share on other sites More sharing options...
BrianKitts Posted December 8, 2009 Share Posted December 8, 2009 Bigger you can go the better. I typically build QTVRs @ 800x600 from a rendered image that's at least 6000px X 3000px. One thing to note to make sure you retain the appearence of quality is to lock how far you let the QTVR zoom in. It doesn't matter how large you render if you let the user zoom in too far it will degrade your image. Link to comment Share on other sites More sharing options...
TSuess Posted December 8, 2009 Share Posted December 8, 2009 Remember the image apsect ratio for a 360 panorama has to be 2:1. So don't just multiply 800 x 600 times 4. 6000x3000 would work perfectly. Link to comment Share on other sites More sharing options...
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