David Barbarash Posted September 15, 2003 Share Posted September 15, 2003 I've recieved a drawing from another office and have encountered this problem before... When entering new text, whether it's an mtext, single line, or part of a qleader, it gets rotated to a set angle. There is obviously a way to change thi sback to align with the 0-180 degree axis. Please help as I seriously don't want to hand rotate every damn qleader I make for this HUGE mall site in RIchmond VA. Especially since I have limited time to finish it. Thanks in advance. David Barbarash Link to comment Share on other sites More sharing options...
Jeff Mottle Posted September 15, 2003 Share Posted September 15, 2003 Try typing UCS then W for world space coordinates. Link to comment Share on other sites More sharing options...
David Barbarash Posted September 16, 2003 Author Share Posted September 16, 2003 Thanks for the reply. I think that thats the problem in the first place. The creator of the file has somehow set the world UCS to be at an angle. I've since figured out how to rotate the UCS along the Z axis in order to return the X and Y to their default alignments, but to me, It's only a temporary fix. Anyone know how to set the world UCS's rotational alignment? Ugh, I've just confused myself again..... David Barbarash Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 16, 2003 Share Posted September 16, 2003 Have you tried looking at DVIEW? They might have twisted the top down view. An easy way to reset it is to go to the View menu and then click on TOP view. This will reset any dview settings and return to the world top view along with the ucs. Link to comment Share on other sites More sharing options...
David Barbarash Posted September 16, 2003 Author Share Posted September 16, 2003 Isn't DVIEW just for paperspace viewports? I"m having the problems with the axises in model space. Sorry if I didn't clarify earlier. For now it's no rush since I've got things running now, though whenever I reset to the world UCS, its still skewed. Hrmm... David BArbarash Link to comment Share on other sites More sharing options...
Tim Nelson Posted September 16, 2003 Share Posted September 16, 2003 No, actually dview is only for model space, but you can use it in viewports too. Thats what it sounds like to me. Your ucs can still be set to world while dview is set to a different angle. Link to comment Share on other sites More sharing options...
psyanide Posted September 17, 2003 Share Posted September 17, 2003 World UCS can't be altered, custom UCS's can be created to your heart's content though. My guess is that a new UCS was created to allow the building to be drawn parallel to the screen, whilst making it simpler to plot the dwg alligned to North. To get the World UCS, do what Jeff said, then type plan and the drawing will be diplayed properly with regard to the world UCS. If this isn't having the desired effect, type UCS, then ? and then hit enter on the final prompt. This will display the names of the saved UCS's. Type invoke UCS again, then R (for restore), then type the named UCS that you think is the correct one. Link to comment Share on other sites More sharing options...
Bishop Posted November 23, 2003 Share Posted November 23, 2003 Is the problem just with text? If it is then, the problem is in the style of the text. Check your text style. If it is all, then it is the UCS. Easiest way to realign it is to type UCS, E(for entity) then select an object to align to. Type PLAN, enter, enter to rotate the view. If it is the rotation angle, then it might be the set to Clock Wise. Goto Format, Units to reset the rotational angle. Hope this helps. Link to comment Share on other sites More sharing options...
vizwhiz Posted November 24, 2003 Share Posted November 24, 2003 hi There David set your UCS to the desired orientation then grab all of the Text d*mn cant use the parentheses on this bbs i just spent 20 minutes typing a reply and it all got #*$^#%$*@# wiped out use the CHT command ChangeText then select R=rotate and enter 0 for the angle ok command: select objects: >>> then you can enter command: cht objects: !xx rotate: 0 command: enter let me know if This works i cant believe how much Time i spent (it previewed ok) then the entire previous effort got wiped out when trying to post it Thanks Randy This is not a good week to be Turkey ------ "o well, its only Life i will get a real-one The Next Time" Link to comment Share on other sites More sharing options...
vizwhiz Posted November 25, 2003 Share Posted November 25, 2003 hi There oops, found my own Typo command: select objects: >>> This should actually read: command: select objects: >>> The only difference is the traling " in "*textlyrs*" where *textlyrs* is whatever Text layers that you are selecting just a Typo, a hypo Typo **** i guess no one actually Tried That, 'cause it wouldnt have worked right oops. did it again and That aint no you have to have matching balanced pairs in AutoLisp **** Thanks Randy Link to comment Share on other sites More sharing options...
3D_IC Posted December 19, 2003 Share Posted December 19, 2003 Architects! the pain in the neck of 3d artists! Link to comment Share on other sites More sharing options...
stefkeB Posted December 19, 2003 Share Posted December 19, 2003 Originally posted by 3D_IC: Architects! the pain in the neck of 3d artists! That's sounding like some bad project frustration? (I'm an Architect & 3D Artists ) Link to comment Share on other sites More sharing options...
Vince Paske Posted March 11, 2004 Share Posted March 11, 2004 Another thing to try next time this happens, is to adjust your SNAP angle. Type in snap, then specify your rotation angle. You'll see how your crosshairs are alligned differently than your UCS. Link to comment Share on other sites More sharing options...
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