Jump to content

ProMats to A&D


Crazy Homeless Guy
 Share

Recommended Posts

Hi Crazy Homeless Guy,

 

SU Pro ignore the converting, because there´s no sense. The Pro Material have Switch Shader included to select different Material types. That is very good and second it is based on the mia_material Shader. For more flexibility can you use the TH-Materials. To Christmas comes a new Update, but here the new GUI´S.

 

http://www.infinity-vision.de/ShaderUtilities/de/index.html

 

PS: Shader Utilities Pro work with TH-Materials 100%. :rolleyes:

 

mfg

hot chip

Edited by thorsten hartmann
Link to comment
Share on other sites

Yeah, that's not really my point. Being phenomena is all well and good but they're made to not frighten basic users and therefore have limitations. Being able to convert them to A&D would be good because there are advanced techniques you can do with A&D materials that you can't do with "Pro" Materials (a misnomer - they're for amateurs).

Link to comment
Share on other sites

I tried the TH materials when you first released them, but I felt they still lacked many of the methods that I use for speed tweaking the A&D materials. I haven't tried the subsequent releases since then.

 

I actually like that I can create nearly all of the materials I need out of one shader. That way I have less to remember about what material has what, and how to tweak it for speed.

 

Also, I am wanting to test the A&D's with Vray. ProMats don't work with Vray. I haven't tested A&D with it yet, but they are supposed to be compatible.

 

For some reason I thought there was a way to auto convert ProMats, but I still can't find it.

Link to comment
Share on other sites

My little bit of testing A&D with vray reveals that whilst they do render some of the features are not supported (like cutout maps) and the reflections come out very differently. In other words you can render them but they wont look the same.

 

jhv

 

Thanks, good to know.

 

I'm not so worried about cut out maps because I try to avoid them at all cost, but the reflections are a bit concerning. But then again, the levels you need to set the reflections at for Vray native materials, and A&D materials very quite a bit also. So it may just be a characteristic of that.

Edited by Crazy Homeless Guy
Link to comment
Share on other sites

Hi

 

Chaos Group can´t write a converter from TH-Material to Vray-Standard Material. Chaos Group must write the same Switch Shader and GUI, than works. I love the TH-Materials, because i have a new Workflow to optimize Huge Szenes. I can say with Shader Utilities Pro there i want only optimize Concrete or only Metals. For example. I have a City with over 100 different Proxie Buildings and over 4000 Materials. I want optimize only the AO of all Contrete and Wallpaint Shaders. That works only with TH-Materials and Shader Utilities Pro.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...