LuckyST Posted December 16, 2009 Share Posted December 16, 2009 I'm starting to learn max script, so I was wondering if anyone has any advice for a complete noob. Link to comment Share on other sites More sharing options...
DanGrover Posted December 16, 2009 Share Posted December 16, 2009 I'm starting to learn max script, so I was wondering if anyone has any advice for a complete noob. Work it out logically in your head before you write a line. If you can follow the flow in your head, and write the pseudocode before you start, then the only thing you have to contend with is syntax. So if you wanted to place a random set of objects from a selection set onto all the verts of a model, the pseudo code would be something like: find all selection sets select correct selection set add all objects in selection set to an array select mesh to populate find total number of verts run loop for 1 to number of verts get vertice xyz location select object from selection set array using random (1 total_in_array) copy object in vert location end loop By doing this, you can also see how you could potentially make it more efficient, too. Once you have the logic set out, you just have to go about working out the specific lines to do, but that's the easy part really (or, rather, the part where having a friend who scripts is helpful!) Link to comment Share on other sites More sharing options...
LuckyST Posted December 16, 2009 Author Share Posted December 16, 2009 Work it out logically in your head before you write a line. If you can follow the flow in your head, and write the pseudocode before you start, then the only thing you have to contend with is syntax. So if you wanted to place a random set of objects from a selection set onto all the verts of a model, the pseudo code would be something like: find all selection sets select correct selection set add all objects in selection set to an array select mesh to populate find total number of verts run loop for 1 to number of verts get vertice xyz location select object from selection set array using random (1 total_in_array) copy object in vert location end loop By doing this, you can also see how you could potentially make it more efficient, too. Once you have the logic set out, you just have to go about working out the specific lines to do, but that's the easy part really (or, rather, the part where having a friend who scripts is helpful!) thanks. unfortunately I'm the designated "goto" guy here. not many people are in 3d business here, and even less know to code Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted December 17, 2009 Share Posted December 17, 2009 Its a lot easier to point you in the right direction if you can articulate what you're trying to do like Dan is saying, theres a few scripty folks here that help on occasion, so asking in a bit more detail may net you something of help! Link to comment Share on other sites More sharing options...
LuckyST Posted December 17, 2009 Author Share Posted December 17, 2009 (edited) what my ultimate goal would be is making a script that would change material properties depending on a distance to the camera (kind of like LOD but for materials). 4example, I'd like to link the Z cordinate of the camera to a noise map's size in the material editor, & stuff like that, or link it to intensity of blending of 2 maps... stuff like that. but so far I'd settle for simple things. any tutorial you might recommend on script subject? Edited December 17, 2009 by LuckyST Link to comment Share on other sites More sharing options...
DanGrover Posted December 17, 2009 Share Posted December 17, 2009 what my ultimate goal would be is making a script that would change material properties depending on a distance to the camera (kind of like LOD but for materials). 4example, I'd like to link the Z cordinate of the camera to a noise map's size in the material editor, & stuff like that, or link it to intensity of blending of 2 maps... stuff like that. but so far I'd settle for simple things. any tutorial you might recommend on script subject? I think you could probably do that with a simple Falloff material set to Distance Blend, couldn't you? Link to comment Share on other sites More sharing options...
Nils Norgren Posted December 17, 2009 Share Posted December 17, 2009 what my ultimate goal would be is making a script that would change material properties depending on a distance to the camera (kind of like LOD but for materials). 4example, I'd like to link the Z cordinate of the camera to a noise map's size in the material editor, & stuff like that, or link it to intensity of blending of 2 maps... stuff like that. but so far I'd settle for simple things. any tutorial you might recommend on script subject? For the circumstances you mentioned you should look at expression controllers or parameter wiring, these have similarities to scripting, but are not strictly maxscript (a maxscript tutorial might not help). Look up expression controllers and parameter wiring in the help. As was already stated make sure to have a clear idea about what it is you are trying to achieve. With expression controllers you create "live" relationships (what you want). If you end up needing to assign expressions to many objects with different values, you can use maxscript to do that for you, but I think you want to assign some expressions to your material values. Hope this helps, -Nils Link to comment Share on other sites More sharing options...
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