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The future of 3ds Max/Design


kenpimentel
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Hi Ken. I for one am all for smaller lighter footprints in software. After the slowness of Vista, followed by the release of Photoshop CS4 (which struggles when to many layers are thrown at it,) I had all but given up on trusting that application developers understand that speed and quickness matter a great deal in daily production. It is always good to hear that this is being given a serious effort.

Edited by Crazy Homeless Guy
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Hi Ken. I for one am all for smaller lighter footprints in software. After the slowness of Vista, followed by the release of Photoshop CS4 (which struggles when to many layers are thrown at it,) I had all but given up on trusting that application developers understand that speed and quickness matter a great deal in daily production. It is always good to hear that this is being given a serious effort.

 

Thanks. We're quite serious about this.

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It's always good to hear that change in performance and other issues are coming and i have all the confidence these changes will address the some of the problems that we all have learned to work with.

 

however, when leaks like this get out, users seem to become far more critical because their expectations all of a sudden are a lot higher. Lets hope this isn't the case.

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I have been following the different threads on this and know there were projects in the past that got scrapped, so what I am saying is just what it LOOKS like to me with a touch of "they own half the technology now anyway!". But, it looks like an XSI/Modo mix to me. They have the XSI multi-core technology and the ICE system (think Houdini) and it's node based interface system and Modos interface has pretty much impressed everyone, so it makes sense to take the power of one and the purdy ui of the other and make an app that will last a while and look fresh. Maya users can point out I am sure stuff from their favortie app that it looks like they are integrating, but since I don't use it, I haven't got a clue.

 

None of what I am saying is a rant or negative on Autodesk, they have the tools and technology and I am sure have modo in their crosshairs, so why not use the best of everything out there and make an app with a long life span while keeping backwards compatibility for their large customer base. They have time to phase it and do it right since they bought all the major competition. Hopefully in 5 years we will have a killer app that hopefully doesn't have all the rediculous fluff and overhead that keeps getting tossed in to justify a new version and your maintenence plan, or atleast something that takes full advantage of your hardware and can handle it.

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Any chance Autodesk may change their pricing structure anytime in the near future aswell? I was really hoping that when subscriptions were introduced that Autodesk would steer away from their high prices (crippling really to small businesses) and go to a kind of 'pay as you use' service via subscription. That would be superb.

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3ds Max was released at $3,495 and it still is priced at $3,495. There aren't that many products you can buy that haven't changed their price in 10 years...

 

However, I'm certainly not going to get into a major discussion of pricing. It is what it is and what it has always been. If you don't think it represents enough value, there are other products. 3ds Max is the number one professional animation tool on the planet and you're going to have a very hard time arguing that it got that way because it was overpriced for the value delivered.

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Not to be argumentative, but XSI and Maya both went from say $7,995.00 to $1,995.00 depending on version when economy's and market warranted it for them. Obviously Autodesk business plan is more successful and deep pockets have allowed them to outlast and buy the afore mentioned companies, so "Last Man Standing" can re-write history so to speak. But it is not really truthful to say other products haven't changed pricing over the last 10 years. I am not arguing the value of Max, I am just pointing out that others have adjusted with the times. Not saying AD should and I know they won't, that works for them and I am happy for their success and great business sense.

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But it is not really truthful to say other products haven't changed pricing over the last 10 years.

 

I didn't say that other products didn't change price, I said that 3ds Max hasn't because there was never really any need to. Just because someone started at $50,000 and came down to $2,000 doesn't mean all software should do the same thing. But, let's focus on XBR - not pricing.

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  • 2 weeks later...
3ds Max was released at $3,495 and it still is priced at $3,495. There aren't that many products you can buy that haven't changed their price in 10 years....

 

Over-priced from the beginning and over-hyped to this date. Considering you can get quite a bit of Maxs functionality and a much more efficient user experience in a free program such a Blender, Autodesk have a great deal of work to do. The only reason they have such a foot hold is the extensive user base and not because of a bloated and cumbersome product.

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... a much more efficient user experience in a free program such a Blender...

 

I don't really agree with that, you can certainly get faster access to the latest research type features, but usability is debatable, but admittedly that may be somewhat of a personal prejudice after many years with similar types of workflows~

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Over-priced from the beginning and over-hyped to this date. Considering you can get quite a bit of Maxs functionality and a much more efficient user experience in a free program such a Blender, Autodesk have a great deal of work to do. The only reason they have such a foot hold is the extensive user base and not because of a bloated and cumbersome product.

 

But, let's focus on XBR - not pricing.

 

 

 

 

 

.

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