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modelling suggestion for this


chow choppe
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Polymodeling.

 

1. Started with a box. Set the divisions on the box to be what the model warranted (barring the holes in the bottom)(because).

 

2. Convert to poly and shift loops (scale and move).

 

3. Delete faces.

 

4. Chamfer some verts.

 

5. Shell.

 

6. Select edges and do some connecting on the bottom to make for the holes.

 

7. Move some verts around to position the holes.

 

8. Move some more verts around for tapering the front slot and decreasing the wall thickness.

 

9. Render.

 

The wall thickness thing... that might have been better handled by starting with a 1x1x1 box, delete the top, do the shell and push verts for the thickness and this time remember "straighten corners". Then use connect to chuck in loops where needed; because of shell thickness, probably need to use the [X][Y][Z] buttons to even verts out.

 

Yes, I pushed some more verts around between 8 and 9 to tweak for size and didn't tell you about that.

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  • 5 months later...
Polymodeling.

 

1. Started with a box. Set the divisions on the box to be what the model warranted (barring the holes in the bottom)(because).

 

2. Convert to poly and shift loops (scale and move).

 

3. Delete faces.

 

4. Chamfer some verts.

 

5. Shell.

 

6. Select edges and do some connecting on the bottom to make for the holes.

 

7. Move some verts around to position the holes.

 

8. Move some more verts around for tapering the front slot and decreasing the wall thickness.

 

9. Render.

 

The wall thickness thing... that might have been better handled by starting with a 1x1x1 box, delete the top, do the shell and push verts for the thickness and this time remember "straighten corners". Then use connect to chuck in loops where needed; because of shell thickness, probably need to use the [X][Y][Z] buttons to even verts out.

 

Yes, I pushed some more verts around between 8 and 9 to tweak for size and didn't tell you about that.

 

thanks peter

 

u r the man

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