Maestro101 Posted January 3, 2010 Share Posted January 3, 2010 Hey. I spot a problem during shading objects scattered with Ground Wiz. The shader that I acquired to them, doesn`t render. It renders with some sefault orange colour. When I turn the scattered ground wis object into editable poly, it renders properly, but I assume that it is better when it is a ground vis object, with proxy instances than one big editable poly. Anybody knows how can I fix it? I need help. Link to comment Share on other sites More sharing options...
Trick Posted January 3, 2010 Share Posted January 3, 2010 Max version ? GroundWiz version ? VRay Version ? OS/RAM ? What kind of material is assigned to base objects, which are in the object list of GroundWiz ? BTW: A GroundWiz object can not be converted to editable poly, especially when you use proxies ?!?!?!?!?! The only way without GroundWiz object is to detach the instances which results in a bunch of proxies, that certainly should not be editable poly !!! Link to comment Share on other sites More sharing options...
Maestro101 Posted January 27, 2010 Author Share Posted January 27, 2010 Thank you for the answer. Actually the answer was hidden in your questions, I didn`t apply the material to the proxy before it was scattered, but to the whole scattered object. The material was shown in the viewport so it was misleading. Link to comment Share on other sites More sharing options...
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