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Problems with shading GroundVis.


Maestro101
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Hey. I spot a problem during shading objects scattered with Ground Wiz. The shader that I acquired to them, doesn`t render. It renders with some sefault orange colour. When I turn the scattered ground wis object into editable poly, it renders properly, but I assume that it is better when it is a ground vis object, with proxy instances than one big editable poly.

 

Anybody knows how can I fix it? I need help.

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Max version ?

GroundWiz version ?

VRay Version ?

OS/RAM ?

What kind of material is assigned to base objects, which are in the object list of GroundWiz ?

 

BTW: A GroundWiz object can not be converted to editable poly, especially when you use proxies ?!?!?!?!?! The only way without GroundWiz object is to detach the instances which results in a bunch of proxies, that certainly should not be editable poly !!!

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  • 4 weeks later...

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