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Archshader material scaling


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Hi everyone,


I'm just starting to get to grips with v-ray for 3ds max, but being a bit of newbie i cant work out how to scale the archshader materials im using? Do you need to create a UVW map for each surface your applying a material to? and scale it from there?


I used to use Maxwell Render where i dragged and dropped each materials onto the required surface and simply scaled it from there, which would seem to be far quicker? Sorry if this is a simple question.



Thanks in advance for any help

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