TheMulf Posted January 12, 2010 Share Posted January 12, 2010 Hello, I'm having difficulty creating a certain paver pattern. The zigzag paver/brick repeats fine in one direction (x) but seems to increment off set making it hard to match it up in (y). If anyone recognizes this design or knows of a quick/easy way to recreate this that would be extremely helpful. I attached an example the client sent and a quick photoshop image of what I was trying to do. I’ve had no problems before with herringbone and other repeatable paver types, but this one has proven difficult. Thanks. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted January 12, 2010 Share Posted January 12, 2010 I just had a quick go at recreating this pattern in autocad and I'm afraid it just doesn't seem to be tileable. At least it doesn't seem possible to take a square section of it and make it tileable. I think you have 2 options. One is to make a large texture map, say 10m x 10m and just make sure the join is not obviously visible in your image. The other is to model the blocks individually and array them to create your paving surface. Link to comment Share on other sites More sharing options...
TheMulf Posted January 12, 2010 Author Share Posted January 12, 2010 Thank you stef.thomas, after sleeping it over and explaining the situation to someone else I figured out what my issue was. Rest + 'sounding out loud' works wonders. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted January 12, 2010 Share Posted January 12, 2010 I based mine on a square grid so that it moves x and y in some multiples of "a square". In time it has to come around and it does. The specifics of the count are probably not too hard to understand, but are beyond me just now. A bit of messing in Max comes up with a related tile that tiles on a standard running block period. Link to comment Share on other sites More sharing options...
aaronrumple Posted January 12, 2010 Share Posted January 12, 2010 The trick is to focus on the corners. Rotate the image so all the corners make a straight line. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted January 12, 2010 Share Posted January 12, 2010 The trick is to focus on the corners. Rotate the image so all the corners make a straight line. Yeah, but only in one direction. You can't strike a line vertically in your example between two similar corners. Therefore you can't make a tileable texture from it. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted January 12, 2010 Share Posted January 12, 2010 Cracked it! Give your paviors the following dimensions and they will tile no problem. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted January 12, 2010 Share Posted January 12, 2010 Henh, same dimensions as mine. Great minds must think alike. Link to comment Share on other sites More sharing options...
BrianKitts Posted January 12, 2010 Share Posted January 12, 2010 (edited) it's completely possible with the original pattern without redoing the pattern, you just need to look at it large enough to see when it repeats. If you set it vertically orthogonal and extended the map till the line shift starts over vertically it becomes easier to see the full width. then just drag a square to find the height. If you don't need a square tile you could probably find a smaller rectangle that repeats, but I prefer to keep my tilable textures square. attached is two images, one showing the setup, and once cropped to tile perfectly. (then of course you can spin the UV mapping in your render app to get the original rotation) Edited January 12, 2010 by BrianKitts Link to comment Share on other sites More sharing options...
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