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uvw unwrap question

Tommy L

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So Im rendering a box. A product. I have the box UVW mapped and the texture is sitting nicely where I want it.



How do I chamfer the edges and retain the mapping?

And yes, Im a spaz at uvw mapping.

I know if I was using Mental ray I could use the shader, but Im using Vray.


Any help or link to tutorials would be much appreciated.


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