Stan Zaslavsky Posted January 15, 2010 Share Posted January 15, 2010 hi all, this is my first take at doing a large scale development the client has asked for a large wood panelled facade - and thats been a bit tricky to get through - i used tiles at this stage - but i'm not sure it's quite right look forward to your comments Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 18, 2010 Author Share Posted January 18, 2010 further update this time i've decided to use floor generator script to get the tiling of the wood panels on the outside looking right - the previous option wasn't working quite well hope its an improvement Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 18, 2010 Share Posted January 18, 2010 FG is a great tool nicely done. Just a thought try swinging the sun around, those projecting balconies will cast interesting shadows. Unless of cause they are on the south side of the building:) jhv Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 18, 2010 Author Share Posted January 18, 2010 thanks justin - took a bit of time getting used to materialbyelement and multisub to ensure variation of the textures - but in the end came up ok. let's see waht the client says. yeah unf - that is the south side of the building - so can't do much about the shadows from the balconies cheers, Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 19, 2010 Share Posted January 19, 2010 in that case there needs to be a greater difference in light level between direct sun light surfaces and those light by skylight. At the moment it is difficult to work out where the sun is. jhv Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 19, 2010 Author Share Posted January 19, 2010 i agree with your comments - the sky is dropped in PS so i had to match it up to where the sun is positioned. but in terms of lighting the model - i'm only using the mr sun for the overall lighting and i would like more variation of light on the facade. should i be putting in more light sources to improve the lighting? thanks for your comments Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 19, 2010 Share Posted January 19, 2010 (edited) warm up the sun colour to start with. Personally I would let the composition dictate where the sun comes from, then adjust the sky to suit. Unless of cause your'e doing a montage. Try and get a graduation of light across the front of the building and a graduation of dark across the side. This can be done in post for most control. This should add a bit of depth and scale to the image. This is a quick (and ruff) photoshop adjustment, hope you dont mind jhv Edited January 19, 2010 by Justin Hunt Link to comment Share on other sites More sharing options...
alias_marks Posted January 20, 2010 Share Posted January 20, 2010 (edited) Hey Stan! since we're int he WIP section here I thought I'd give ya my const. crits. First off, things are looking nice from what I've seen of you're past work, so nice work there on some great progress I might to start and take a look at linear workflows or some sort of alternate color mapping than the option your using (I'm in vray but hopefully there's something equivalent in mr). The dark areas are a bit too dark and you're losing a lot of good detail in there (*espically down by the street level which is where you generally want to draw a lot of attention). In reality the human eye would actually see a lot more detail in those shaded areas than you've got there espically the dark side of the trees and in the window recess kinda coves - http://www.amgencorp.com/images/ArlingtonMixedUse.jpg (just a quick google image search to show an example...) People people people - espically if the client may be a developer looking to make the real estate enticing for buyers. the more people, and the brighter the street level, the more engaging and attractive the properties seem (*in my opinion I definitely agree with the gradient comments from Justin and warming things up, however his dress up is a little cyan for my taste but getting at a good point. Always tough but adding some life to the interiors would be great. Doin this in post is sometimes easiest. One suggestion is to do it with some filtered out interior shots of restaurants or something from here blended with something besides 'normal' to retain the reflections. About the camera angle: It's always tough to get a good lookin foreground but always well worth it. It'd be great to pan down a bit and see some more of the street life or perhaps add a foreground tree. It's lacking some depth with the way the cars and trees etc. sit on the bottom of the image. a lot of great images have foreground middle and background - one artist whom I think does this best is dylan cole + more also might take a quick look at the camera correction modifier and get your verticals straight. I don't think this architecture is tall enough to merit a 3 point perspective, but that's just my personal opinion Your'e sky gradient is great and I love how the clouds separate around the edge of the building on the top and the right accentuating and aligning with the edge of the architecture. Nice choice! Nice work, and would love to see updates as things progress, good luck. M- Edited January 20, 2010 by alias_marks inserted dylan cole link Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 20, 2010 Author Share Posted January 20, 2010 Hey guys, Thank you so much for the constructive comments - the client has also actually asked to brighten up the alcoves but with a different colour render - so here is an update. i will sit down and go through all the comments - some of them will suit the client's style and some won't - but its great food for thought for me and to improve - so thanks again. see enclosed a lighter update Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 20, 2010 Author Share Posted January 20, 2010 i took on board the camera correction and the interior stuff - see enclosed Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 20, 2010 Share Posted January 20, 2010 The glass needs work, the glass to the retail needs to be a little more transparent and the glass to residential need something to reflect and is too bright jhv Link to comment Share on other sites More sharing options...
zulks Posted January 20, 2010 Share Posted January 20, 2010 I like it so far. However, I think the SUV is running too close to the edge of the image and I find it distracting. Maybe move it a little further back or tilt the camera slightly down so there's a bit of street between the wheels and the edge of the frame. Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 21, 2010 Author Share Posted January 21, 2010 thanks for your comments justin and greg Justin - the glass to the residential can only really reflect the sky and clouds - i've put some blinds behind the windows - but i think my reflectivity on the glass is too high and maybe transparency too low - so its not showing through accurately. anyway good things to finetune Greg - thanks - i've learnt lots from this image. the SUV is there to cover the edge of the building - because in reality there is adjacent commercial buildings to the left and the right of this project - but the client didn't want to show them - so i thought to frame the corner with the big 4WD. i do agree that its pretty close to the edge of the image and may take too much focus - i might add some motion blur to it ... will update soon .. thanks again for your feedback Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 21, 2010 Share Posted January 21, 2010 maybe reflect some clouds jhv Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 21, 2010 Author Share Posted January 21, 2010 here is an update - this time with clouds reflecting i decided not to touch the people or cars so far - the client likes them as they are - so i won't mess with them - but the windows i thought needed some work whaddya think? Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 21, 2010 Share Posted January 21, 2010 better but still too light. Making them darker may cause them to blend with the dark timber, but they will look more convincing. At the moment they look like alpolic metal rather than glass. jhv Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 21, 2010 Author Share Posted January 21, 2010 well thats what i had before - because previously i used Arch&Des glass - and it was very dark and not really contrasting to the wood. This glass is more like thin plastic that is more translucent than transparent. i'll try your suggestion - i do agree that they are a bit light atm. thanks in any case Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 22, 2010 Share Posted January 22, 2010 (edited) the glass behind the screens is whats really throwing me off, they dont seem to be affected by shadows or even reflecting the screens at all. Typically glass refections are darker What does it look like if you apply the same glass thats used for the retail? The screen shadows also look too solid, Maybe its the sun angle, softness and the depth of the blades, but I would expect to see slits of light. Edited January 22, 2010 by Justin Hunt Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 22, 2010 Author Share Posted January 22, 2010 here is the scene with the windows behind the screens in a&d glass material Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 22, 2010 Share Posted January 22, 2010 more believable now jhv Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted January 22, 2010 Author Share Posted January 22, 2010 cool .. well i think this wraps up this project for now with the next one i'll improve further ... thanks so much for all your comments and help - it was much appreciated! have a great weekend Link to comment Share on other sites More sharing options...
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