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neon glow like this


chow choppe
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The way you could try to do it is block out the chunky text. apply a translucent material to the front.

Create spline profile text to fit inside.

Apply the vray light material to light from spline (you can do that in vray cant you?). Or you could sweep a circle along the spline and just add a normal vray light material to resulting geometry.

 

If that doesn't quite handle the falloff properly you could apply a grayscale map in the translucency to handle the effect with white in the center and darker gray/black at the edges.

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The way you could try to do it is block out the chunky text. apply a translucent material to the front.

Create spline profile text to fit inside.

Apply the vray light material to light from spline (you can do that in vray cant you?). Or you could sweep a circle along the spline and just add a normal vray light material to resulting geometry.

 

If that doesn't quite handle the falloff properly you could apply a grayscale map in the translucency to handle the effect with white in the center and darker gray/black at the edges.

 

+1 from me.... that's exactly how I'd handle it. Then it's just a play of the color of your front face with the translucent material, versus the color and intensity in your interior light source.

 

(scene attached)

 

BTW.... might not necessarily be neon.... it's just a backlit sign.....

Edited by BrianKitts
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  • 3 weeks later...

For the quickest acceptable solution, I would do the following.

 

Create a Vray 2 sided material.

Front material is your red perspex, which is a normal Vray material.

Back material, make a Vray light material (make sure "emit on back side" is ON, in the map slot of the light material, put Vray Dirt. Make the occluded colour very dark red, almost black, and the unoccluded colour just normal red.

Now go back to the base of the 2 sided material parameters, now play with the translucency colour. The results will be immediately visible in the material editor.

In the Vray dirt map, you will have to push up the occlusion radius quite dramaticly to see results.

 

For preview purposes, change the preview ball in the material editor to a cylinder or cube rather, because occlusion will not show on the ball as it has no corners.

This is just a basic description, obviously you gotta make tweaks to get it looking the way you want it.

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