chow choppe Posted January 20, 2010 Share Posted January 20, 2010 how to make the glow similar to SWENSEn'S text its different from normal vray light materials and has a gradation to it please help Link to comment Share on other sites More sharing options...
abmitalia Posted January 20, 2010 Share Posted January 20, 2010 V Ray light - gradient ramp or Fall off in the opacity slot ? RK Link to comment Share on other sites More sharing options...
chow choppe Posted January 20, 2010 Author Share Posted January 20, 2010 can try that out but do i need to map every alphabet separately? as the glow is maximum at centre of each alphabet and is darker at the edges Link to comment Share on other sites More sharing options...
CJI Posted January 20, 2010 Share Posted January 20, 2010 The way you could try to do it is block out the chunky text. apply a translucent material to the front. Create spline profile text to fit inside. Apply the vray light material to light from spline (you can do that in vray cant you?). Or you could sweep a circle along the spline and just add a normal vray light material to resulting geometry. If that doesn't quite handle the falloff properly you could apply a grayscale map in the translucency to handle the effect with white in the center and darker gray/black at the edges. Link to comment Share on other sites More sharing options...
abmitalia Posted January 20, 2010 Share Posted January 20, 2010 jup - every alphabet seperately - RK Link to comment Share on other sites More sharing options...
erickdt Posted January 20, 2010 Share Posted January 20, 2010 Do it in Photoshop either in post or make a custom map for the text and use it as the map for a VRay Light Material. E Link to comment Share on other sites More sharing options...
itarc Posted January 20, 2010 Share Posted January 20, 2010 You can use VrayLightMtl . 1.Make a "Text". 2.Rendering/material editor/material browser.... select VrayLightMtl. Link to comment Share on other sites More sharing options...
BrianKitts Posted January 20, 2010 Share Posted January 20, 2010 (edited) The way you could try to do it is block out the chunky text. apply a translucent material to the front. Create spline profile text to fit inside. Apply the vray light material to light from spline (you can do that in vray cant you?). Or you could sweep a circle along the spline and just add a normal vray light material to resulting geometry. If that doesn't quite handle the falloff properly you could apply a grayscale map in the translucency to handle the effect with white in the center and darker gray/black at the edges. +1 from me.... that's exactly how I'd handle it. Then it's just a play of the color of your front face with the translucent material, versus the color and intensity in your interior light source. (scene attached) BTW.... might not necessarily be neon.... it's just a backlit sign..... Edited January 20, 2010 by BrianKitts Link to comment Share on other sites More sharing options...
kts_pc2 Posted January 23, 2010 Share Posted January 23, 2010 still use vraylight MLT Link to comment Share on other sites More sharing options...
abmitalia Posted January 23, 2010 Share Posted January 23, 2010 Go for Brian's one - , with vray light mtl only its possible but you get crazy - tried it out, -------good solution Brian! RK Link to comment Share on other sites More sharing options...
Nic H Posted January 27, 2010 Share Posted January 27, 2010 id use 2 vray light materials in a blend using vray dirt to mask between the 2 then you can also have the shiny clearcoat on the material as well. Link to comment Share on other sites More sharing options...
sterealkey Posted February 12, 2010 Share Posted February 12, 2010 For the quickest acceptable solution, I would do the following. Create a Vray 2 sided material. Front material is your red perspex, which is a normal Vray material. Back material, make a Vray light material (make sure "emit on back side" is ON, in the map slot of the light material, put Vray Dirt. Make the occluded colour very dark red, almost black, and the unoccluded colour just normal red. Now go back to the base of the 2 sided material parameters, now play with the translucency colour. The results will be immediately visible in the material editor. In the Vray dirt map, you will have to push up the occlusion radius quite dramaticly to see results. For preview purposes, change the preview ball in the material editor to a cylinder or cube rather, because occlusion will not show on the ball as it has no corners. This is just a basic description, obviously you gotta make tweaks to get it looking the way you want it. Link to comment Share on other sites More sharing options...
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