dalaylama Posted January 21, 2010 Share Posted January 21, 2010 Hi all, To begin i am a newbie,did 2 projects on viz/3ds, am starting a new one and want to be sure to do the right thing.My objective is to render a few scene with mentalray for a building I modelised in AutoCAD (Pictures bellow are render of it)compose of few shapes extrude and blocks. The scene wont be complicate and I will use only 1 daylight. The thing is when i import my .dwg i dont if i do right. On my last attemp as soon as i applied texture the mapping went crazy and it was way to hard to handle;bricks were going every were and was way to heavy to render. Am trying to use arch and design mat,i have problem scaling it to a descent size even if my model is real in real scale.So my questions are +When importing my dwg file,what should i looked for? +What is the best way to apply my texture so i dont always need to add a UVW map? +Is there a faster way to scale my texture then adjusting the tile all around +What Mistakes should i try to avoid Plz help me Sorry of for my english its not my primary language Thx Link to comment Share on other sites More sharing options...
Thablanch Posted January 21, 2010 Share Posted January 21, 2010 +When importing my dwg file,what should i looked for? For simple geometry as the one shown, usually 3dsMax defaults are quite good. Make sure that you are settings your units proprely in Acad, and in 3dsMax as well, cause later on, if you want to work with light values, the units are taken into account. +What is the best way to apply my texture so i dont always need to add a UVW map? Adding UVW map is like 1/16 of a second, so you should be doing that every time. +Is there a faster way to scale my texture then adjusting the tile all around That is why there is a UVW map. Leave the tile in the material to one, and use the UVW proprely. Example, select everything that is in brick, and Box Map it. Set the size of the UVW for the texture, if the texture is 3 bricks long, 8"x3 = 24" so you can boxMap your building 24"x24"x24" and just play with the gizmo to set the start point location. The tiling option in the bitmap should be less used than the UVWmap +What Mistakes should i try to avoid Weld your verts. When modeling in Acad, or any other packages, keep stuff simple and clean. Link to comment Share on other sites More sharing options...
hughie Posted January 21, 2010 Share Posted January 21, 2010 Hi Joel Model looks good, assuming that you built it to scale in Acad I would not rescale it, as mental ray works on real world units for calculating light. You will probably have to apply UVW maps to everything, this should not be a problem, a bit more tricky depending on how your objects are divided up, i.e. are all you walls one objects? if so you will have to use multiple ‘edits mesh’ modifiers with ‘UVW map’ to orientate the texture. Are you using a procedural brick or a bitmap for the brick? This will inform the best way to tile it, If you are using a tile-able bitmap then I would apply a UVW appropriate to that, so if a brick is 75*225mm inc mortar, and the map is 20*20 bricks your UVW will be 1500*4500mm. Why don’t you keep posting work in progress and I will try to point you in the right direction. Hugh Link to comment Share on other sites More sharing options...
dalaylama Posted January 21, 2010 Author Share Posted January 21, 2010 (edited) Thx you for your advices, Here's the problem my main building frame is one entity and ive got at least two dfferents textures to apply. How am i suppose to proceed. Sorry for like i said am new at this By the way am using bitmat with the materiel masonry from arch and design Thx Edited January 22, 2010 by dalaylama Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted January 22, 2010 Share Posted January 22, 2010 You can use a Multi/Sub-Object material. In Edit Poly select all the faces. Set them to Material ID 1 (just to be sure that it's done). Then select the faces that need to be a different material and set them to Material ID 2. The Multi/Sub material combines two or more materials and distributes them based on material ID. Link to comment Share on other sites More sharing options...
dalaylama Posted January 22, 2010 Author Share Posted January 22, 2010 Thank you peter Am definitly gonna try it Link to comment Share on other sites More sharing options...
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