kyouko Posted January 21, 2010 Share Posted January 21, 2010 Hello Cg Architects, I dont know of this is off topic... Im having a free time in the office, I am waiting another person to deliver some building references. And in free times like this Im poly-modeling a biped character. Im having problem with it... When I do the physique modifier, 3dmax 9 turns to be very very slow, and it turns to be very dificulty to set the right bones to the right vertices. Happened to someone else? Link to comment Share on other sites More sharing options...
JonRashid Posted January 21, 2010 Share Posted January 21, 2010 Nope works fine for me. One tip is if you use any modifiers like meshsmooth etc, put them after the physique modifier in your stack. This means when you are assigning verts to bones there is less intensive work to do. Hope this helps Link to comment Share on other sites More sharing options...
kyouko Posted January 21, 2010 Author Share Posted January 21, 2010 Strange... I did this. But it is slow, the bones/envelopes are hard to work with. Maybe I will do another new model from zero. This one is getting old in the folder. Maybe another with diferent anatomy... Link to comment Share on other sites More sharing options...
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