solosoul Posted January 22, 2010 Share Posted January 22, 2010 Hey guys, im making a character head in 3ds max,when rendering to texture it seems my map is "broken" or some polygons are missing,any ideas? I already checked and all my vertex are welded also if i turn of turbosmooth the broken polygons number reduces but the problem is still there.Thanks in advance. Link to comment Share on other sites More sharing options...
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