ivanjay Posted January 25, 2010 Share Posted January 25, 2010 Hi all. I am with a foodservice design consultant, we model interior scenes of restaurants, cafeterias, etc. often. These spaces have tremendous details to bring them to life. I am proficient in modeling in Arch Desktop and can knock off the modeling part of a project in a day or two which is pretty good for the scale of our projects. However, once I bring into Max I find the texturing and applying materials to be a very slow process. If I am matching a floor it will take me so many tries to get it right, and I am not good at creating procedural maps that truly reflect a real material. For example, my tiles are simply tile maps in a mental ray material with a bump applied. I do not know how to use the other items such as fall off to create a more realistic material. I know that the answer is going to be read the help file, but I find that a hard way to learn. Is there a good book or lesson (free or pay) to step up my skills a bit. I want advance my knowledge but find myself lost as to where. Link to comment Share on other sites More sharing options...
anejo Posted January 26, 2010 Share Posted January 26, 2010 I would recommend the 3Dats series of books. Advance to Expert has a couple of chapters dedicated to texture. Link to comment Share on other sites More sharing options...
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