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How to wrap a mesh around odd shapes


Lester_Masterson
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I have a stack of odd shapes and I wish to "wrap" them in a mesh (like wrapping paper).

 

I tried the Cloth modifier with little success. In order to get the shape I was looking for, it was taking over an hour per step. This seems excessive and did not work very well.

 

Is there a better method to do this or am I doing something wrong?

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You could manually do it with low res poly modelling and then turbosmooth it to get a smoother result? That's if you really need to be specific where it folds over to. If your not too worried about controlling it some of the physical dynamics stuff (like reactor) might be OK, but it always take a bit of fiddling.

 

Maybe negative spherical gravity in the middle of your objects that would "suck" something like reactor cloth onto the forms?

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Thanks everyone.

 

I'll take a look at some of these suggestions.

 

To be more specific, say you have a sphere on top of a box, and you wish to "wrap" a fabric tightly around it ( so the corners of the box and the sphere is implied )

 

It's a bit more complicated then that. Like a gift basket wrapped in cellophane.

 

Cheers

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