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Salad Bar Model


ivanjay
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Hello,

 

I am creating an interior scene (cafeteria) in 3ds max design 2010. We often have to model salad bars as we are a foodservice consultant. However, typically we take a box place it in our salad bar and just apply a map of a salad bar to it. This results in an extremely flat ugly texturing...

 

Modeling every single food item in a salad bar would create a nigthmare for rendering (peas, carrots, lettuce, tomatoes, etc.)

 

Any recommendations on how I can get it looking decent without killing my rendering time?

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displacement or scatter. displacement can render pretty fast with certain settings, especially if just adding generic lumps to stuff (like pebbles, stones etc, or even a pile of mushrooms.)

All the stones in this render were done with Vray dis.placement:

http://2.bp.blogspot.com/_0GCIc31NK6E/SKsvm7YZKrI/AAAAAAAAABY/hjAAo9Z5sGU/s1600-h/2000.jpg

 

Wow, that looks terrific.... I have tried using displacement before for suspended ceiling and floor tile to give it that height perspective without any success.

 

Can you guide me a bit here? Would I make lets say 10 different boxes in my salad bar, each with a different color and just apply a displacement map to each one? How would I go about making such a displacement map?

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You'd probably want to get a map of each one of the items that you want in your bins and then apply that to a plane with a fair ammount of segments (~20x20) and then apply either the VRay displacement modifier with a noise map or the standard displacement modifier (also with a noise map). The more segments/subdivision you have in your surface to smoother you displacement will be. That was probably the problem with you attempt a using displacment for a drop cieling.

 

E

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You'd probably want to get a map of each one of the items that you want in your bins and then apply that to a plane with a fair ammount of segments (~20x20) and then apply either the VRay displacement modifier with a noise map or the standard displacement modifier (also with a noise map). The more segments/subdivision you have in your surface to smoother you displacement will be. That was probably the problem with you attempt a using displacment for a drop cieling.

 

E

 

so to summarize for mental ray (I dont have vray):

 

1. Create a plane for each salad item with roughly 20 x 20 segments

2. Apply a mental ray material with each ingredient as a bitmap in the diffuse slot

3. Apply a displacement map with a black and white noise input

That should do it?

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I am not sure if anything is happening here...

 

I created a plane with a lettuce jpg.

I have 20 segments in each direction

I chose mental ray as my material type

 

In the displacement map I did the following:

 

Chose 3d Displacement as my map

Displacement Length - 1"

Extrustion Strength - 2

Extrusion Map - Noise

Black/White Color

Noise Type: Regular

Size = 5

High = 1 / Low = 0, Phase = 0

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Here are the results and the settings I used to get them. I used the displacement modifier from within the modifier list.

 

E

 

A. that came out really good, putting me to shame with how easy that looks lol

B. I created the same settings and it seems to work nicely. Going to do a test render in a few. Of course now my lighting is screwed up... Grrrr

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For such a large/ generic displacement wouldn't a noise modifier work better and use less memory? especially as these would be behind glass

 

If you were going to use a finer, more detailed displacement map then displacement would be the go

 

jhv

 

If I use a noise map it wouldnt give me the height adjustments....

 

I switched my exposure to logarithmic and boom, I have a salad bar... When back to mr photographic, black...

 

I would prefer to use mr photographic as it gives me much better control over the sunlight exposure (now I can't get rid of that blown out white from the sunlight...

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  • 3 weeks later...

ivanjay, I am a foodservice equipment designer working with solidworks. I am currently trying to create a library of food items to render in my equipment. I have only been 3d modeling for a year or so and I am not familiar with any other rendering programs. any help you or anyone else on here could offer would be greatly appreciated. Chris

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ivanjay, I am a foodservice equipment designer working with solidworks. I am currently trying to create a library of food items to render in my equipment. I have only been 3d modeling for a year or so and I am not familiar with any other rendering programs. any help you or anyone else on here could offer would be greatly appreciated. Chris

 

Chris, I am more than happy to help where I can but this is a pretty open ended statement :) There is a lot of areas up for discussion. What specifically are you looking for help on? I do not have any background with solidworks but as you can tell am familiar with CAD/MAX

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