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Interior realism prob.


hwmd
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Hello,

 

Currently I'm working on an interior scene. I've put a lot of work in it but I can't seem to make it any better than this (see attachment) but I'm not satisfied with the result. Especially the lighting. It just doesn't look realistic and the walls come out too grey (even though it's material is allmost white). I know of some mistakes like the color of the skirting boards but my main problem is getting the interior to look more realistic. Can anyone help me out with this? Thanks in advance.

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yeah. just stand back and take a look at the image. it's very grey/blue, over saturated, poor AA and not much sense of depth. it's look more directly lit where it should be more naturally/ambiently lit. look at photography of scenes in similar circumstances.

 

i'll attached a quick photoshoped image with some tonal and lighting adjustments to show a quick difference.

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Guest FlaviusC

STRAT has indeed showed you what you should do in photoshop. Also,if you are using v-ray check the white balance in the V-ray Physical Camera.

 

I would like to point out some problems with your floor,especially in the left side of the image.There seems to be something wrong with your bump map,it seems to blurred to me and bump value I think it's too high

 

Also, increase your image sampling settings and check your sofa and carpet materials.

 

Good luck!

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You just need to make the space more varied by using more lights.

 

Here is some quick photoshop dodging showing where you might need more light. Take the entertainment nook for example. That's a perfect place for down lights or track lighting. You can see where the floor's starting to come to life with more color with light shining on it.

 

The furniture needs to liven up even if you have add mystery lights. Lighting the back spaces some will take your eye back and create more depth. A foreground portion of a piece of furniture or a plant will also help depth.

 

You just need to take it to the next level.

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Here's an update of my scene. I think it's getting better but I'm not satisfied yet. I added more models (by attempting to create depth), tested another floor, checked some textures, placed spotlights etc. But my main problem stays lighting. My first attempt was just to create a clear scene with some overcast sky. I like a realistic setting with soft shadows. Here is an example of what I think is very nice lighting: photos/12379006@N08/2493669791 (paste it behind a link to flickr, I can't post any links yet).

 

My scene however doesn't look realistic enough. I use vray (with a normal cam cause vray phys. cam renders black out here) with some vray plane lights in front of the windows, GI Skylight and exponential color mapping. I use this setup cause allmost every vray interior tutorial uses this as a main setting. You also talked about white balance. I wasn't very familiar with that so I figured some stuff out but I found out it's not easy to set it up in vray because vraylights have no kelvin setting. Though I guess the coloring is a little better, but that's just because of the other floor..

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Wow! What a big difference.

 

A screen shot of the flickr pic you mentioned is attached.

 

I think everyone is struggling with lighting and there probably isn't a quick answer (which I would like); more like A LOT of trial of error and looking at tons of photos and other renderings. It's like there should be a gradual darkness as you get away from the window. Sorry I don't have the experience for suggestions.

 

A couple of non-lighting points........the book shelves above the wide screen should be filled with books/art objects, which you were probably going to do. The objects on the coffee table seem a little timid. Decorators are most of the time going for assertive. The rug color seems out of place - almost the same color of the shade side of the table. Visually it's competing with the bright color of the wide screen. Wood floor grooves are going in a little too deep.

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  • 2 years later...

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