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LWF in MFB?


jbrckovic
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I have Gamma and LUT settings set as normally as when using VFB, and image is rendered in Max's frame buffer correctly, but my problem is output, which is totally blowned out. As followed in making of, output is set before rendering in common render setup window, and set to 32 bit .exr with coverage as Extra channel to save and Use REalPixel RGB Data option checked. I don't know is this important.

And as seen in mentioned making of, Gamma is set to 1.0 in Color mapping.

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