zhopudey Posted February 8, 2010 Share Posted February 8, 2010 I have a problem using perspective viewport. The model is not displayed properly. It displays as if there are double faces (when there aren't), the edges are jagged, and general quality is very low. OTOH, the orthographic viewport is just fine (except that it doesn't show perspective properly). I'm using a ati 5670 card, and DX9. What could be the problem? Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted February 8, 2010 Share Posted February 8, 2010 Just guessing here: Are you sure you are not using the software driver? Try switching between DX and OGL. Is there a z-buffer depth control for what ever 3d driver you are using? What your problem looks like is "just not enough z bits". Link to comment Share on other sites More sharing options...
mattclinch Posted February 8, 2010 Share Posted February 8, 2010 your model is too far from the origin point (0,0,0) Link to comment Share on other sites More sharing options...
zhopudey Posted February 9, 2010 Author Share Posted February 9, 2010 your model is too far from the origin point (0,0,0) No, it is centered on the origin. This problem is not just for this scene, but common for all. Link to comment Share on other sites More sharing options...
zhopudey Posted February 9, 2010 Author Share Posted February 9, 2010 Just guessing here: Are you sure you are not using the software driver? Try switching between DX and OGL. Is there a z-buffer depth control for what ever 3d driver you are using? What your problem looks like is "just not enough z bits". OpenGL is just as bad. Link to comment Share on other sites More sharing options...
mattclinch Posted February 9, 2010 Share Posted February 9, 2010 (edited) No, it is centered on the origin. This problem is not just for this scene, but common for all. really? the XYZ readout of the object you have selected shows some pretty high values.. maybe it's because you're working in millimeters. try setting up a blank file that is it world units 1 unit = 1 meter, then merge your old model in and see if there is a difference. Edited February 9, 2010 by mattclinch Link to comment Share on other sites More sharing options...
zhopudey Posted February 9, 2010 Author Share Posted February 9, 2010 really? the XYZ readout of the object you have selected shows some pretty high values.. 34 meters is not a high value for a building Link to comment Share on other sites More sharing options...
mattclinch Posted February 9, 2010 Share Posted February 9, 2010 34 meters is not a high value for a building yes, i realised that for some reason you were working in millimeters and not meters.. Link to comment Share on other sites More sharing options...
zhopudey Posted February 10, 2010 Author Share Posted February 10, 2010 Any suggestions? Link to comment Share on other sites More sharing options...
zhopudey Posted February 12, 2010 Author Share Posted February 12, 2010 bump... Link to comment Share on other sites More sharing options...
Koper Posted February 12, 2010 Share Posted February 12, 2010 have you tried viewport clipping? right click on the viewport name and turn on the clipping planes, and adjust the top or bottom arrow in the viewport just a little bit Link to comment Share on other sites More sharing options...
zhopudey Posted February 15, 2010 Author Share Posted February 15, 2010 have you tried viewport clipping? right click on the viewport name and turn on the clipping planes, and adjust the top or bottom arrow in the viewport just a little bit Didn't make any difference. No one else has faced this problem? I have this issue on all PCs in my office. On xp64 as well as win7-64, on 8600gt, 8800gt, and a 5670. Only thing common is max 2009. Link to comment Share on other sites More sharing options...
mattclinch Posted February 15, 2010 Share Posted February 15, 2010 Rohan, as i explained this is because of the way Max deals with the units you are in. You are most likely working in system unit scale of 1 unit = 1mm. This produces very large values on buildings such as yours which are 65metres tall (65000mm), and Max has issues accurately displaying these high number values in perspective calculations. To avoid this you should work in a system unit scale of 1 unit = 1 metre, and then make your display units in mm if this is your preference. I suggest you open a clean max file, change the units setup to what i suggest and then go to file>open and load your max file - it should ask you about the difference in system unit setup and you can choose to use the file setup or rescale - try rescaling and see if this removes the problem. Link to comment Share on other sites More sharing options...
zhopudey Posted February 15, 2010 Author Share Posted February 15, 2010 Matt! You are awesome! Thank you thank you very much Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now