Jump to content

UV Mapping interior walls


wannabeartist
 Share

Recommended Posts

Hi,

 

I'm rather new to Max's UV Mapping methods and I'm wondering what would be the best way to map interior walls.

 

My texture is a set of ceramic tiles and obviously, it would be important to control the UVs in order to make the seams run in the corners of the room. Also, I would like to stay true to the scale of the texture, since I know how big the tiles are supposed to be.

 

I tried using the "real-world scale" option in the material editor and this works fine with UVW Mapping modifier (with real-world map size turned on), size is correct, but how do you control the positioning then?

 

Then I tried UVW unwrap, where controlling the position is easy, but with that the real-world scale doesn't seem to work (is it supposed to?) - texture looks very blurred.

 

Is there some better way to do this?

 

Thanks!

Link to comment
Share on other sites

I can't help mentioning, that I just realized that there is an easier way for this tile problem.

 

Rather than trying to match the seams in the textures to corners of the room, it's easier to just model those corner seams and not worry about the texture placing so much! Now, why didn't I thought that before hand? :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...