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Settings that will take advantage of a farm


braddewald
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Hi, I have always, always, always used the irradiance map for primary bounces. I am wondering is Brute Force better? Does it just take longer? If I have 36 cores total working on a render, is brute force better to use? Will it better take advantage of my system? Sorry if its a dumb question...

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even with awesome 36 cores I think the IRmap would save you time on those 6000+ pixels wide images. plus th enoise: to get no noise you need to up the settings on the brute force to 64 or something like that, the IRmap's approximation blends the information in a way to rid off the noise. which also takes down small details, but at high resolution and good settings you get that detail back.

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You need to clarify as what you are labeling as "better" for your render.

 

Brute force won't give you a better render time, but it will give you a better result.

 

Irradiance map will get your a better render time, but only a good enough result... not as exact as BF.

 

So the answer is which one is worth more to you. I rarely use Brute Force anymore now that we have an irradiance map mode for animation. The only time I can think of in the last year that I used BF was when I was doing a representation of light penetration into a large floor plate and no matter how many samples I cranked up on the Irradiance map I was still leaking light all over due to the large size of the scene. So I switch to brute force which cleared the whole problem up.

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Thanks, guys. How about rephrasing the question... Are there any settings that you should pay attention to changing if you have something like 36 cores to work on a render. Are there any settings that can take advantage of this situation or is it best to stick to my old ways of doing things and just get it done faster.

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