Siroky Posted February 15, 2010 Share Posted February 15, 2010 Hello! I'm quite the 3d Studio Max newbie, and I'm just playing around with it to see if I can learn something. I've encountered this problem. I got this Lego-man that I've made, and I want him to get a face. So i've added a UVW Mapping Box around his head, and added a bitmap to that so he now has a perfect little smileyface. But the problem is, it's not there after i render. Why's that? Thanks! Link to comment Share on other sites More sharing options...
Siroky Posted February 15, 2010 Author Share Posted February 15, 2010 Tons of views, but not a single reply. Is there something that's confusing with my post? I could REALLY use some help with this, please Link to comment Share on other sites More sharing options...
Thablanch Posted February 15, 2010 Share Posted February 15, 2010 If you render network, any chances that the rendering machine does not see the applied map? There is a few options here... mabee a scene upload or at least a screen shoot showing your mesh, your mat editor and your modifier stack. This way, you could get more answers Link to comment Share on other sites More sharing options...
Thiago de Andrade Posted February 15, 2010 Share Posted February 15, 2010 Hej, Does it show on the viewport when you turn on the map in the material slot? (that checked cube under the material preview thumbnails)? It´s probably a matter of mapping. MVH, Thiago Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now