honzic Posted February 15, 2010 Share Posted February 15, 2010 Hi there, I have a problem with scattering proxies over terrain. I made a vrmesh file (a piece of grass) and then I used vrayscatter to scatter the proxies. But the result is not satisfied. I couldn't cover the whole area without any gaps. How should I set up the vrayscatter? THX for advice Honzic Link to comment Share on other sites More sharing options...
easy3dsource Posted February 15, 2010 Share Posted February 15, 2010 You can increase the count under the distribution rollout, and you can also place a material that matches your grass material on a surface under your scattered proxies, which will hide the empty patches better. Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted February 16, 2010 Share Posted February 16, 2010 Hey Jan Same thing was happening to me.. and i grew disatisfied with the fact that I had to bump up the count alot in order to get complete coverage. Its why I decided better to paint the proxies where I want them rather then randomly spread them. I made a tutorial that you can find here: http://forums.cgarchitect.com/39664-another-grass-tutorial.html Link to comment Share on other sites More sharing options...
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