braddewald Posted February 16, 2010 Share Posted February 16, 2010 I have a plane with a bend modifier as my scene background. Is there a way for the Alpha Channel to read that background plane as the alpha, or is this something that has to be done in a couple passes? Link to comment Share on other sites More sharing options...
erickdt Posted February 16, 2010 Share Posted February 16, 2010 If you're using VRay you can right click on the plane => VRay properties => set alpha contribution to -1.0. E Link to comment Share on other sites More sharing options...
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