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Texturing folded bed covers


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Fran has a great tutorial on her blog relating to modelling bedding: http://surrealstructures.com/blog/?p=229#more-229


As a general texturing tip I would say make sure you have checked the 'Generate mapping coordinates' on your cloth object prior to doing any deforming of the mesh. This mapping will remain embedded in the mesh after you have distorted it to form your bedding. You have to think in terms of allowing the geometry to determine the mapping rather than applying a UVW map to it.

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