TSuess Posted February 19, 2010 Share Posted February 19, 2010 I have a cove lighting detail that runs along a curved wall. I figured the best way to do this was by using an A&D self illuminating material. But I'm getting a wavy effect on the wall as the distance from the light source increases. Anyone have any ideas how I could make this effect more realistic? Thanks Link to comment Share on other sites More sharing options...
mattclinch Posted February 19, 2010 Share Posted February 19, 2010 have a look here. http://www.maxforums.org/threads/mental_ray_glow_problem/0001.aspx and here http://forums.cgsociety.org/showthread.php?t=543646 Link to comment Share on other sites More sharing options...
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