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dirty surfaces


Fred Wasson
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I'm having a hard time seeing what you're complaining about. But it's a small small screen.

 

Have you tried higher FG than "low"?

I see something that might be an AA issue; how about your sampling? Render a small region with overboard samples 4:64, .01.

Are you using any AO? Low AO samples (and/or broad spread) can look "dirty".

Could it be a shadow sampling issue? Some, like area shadow like to have more samples, others like shadow map benefit from a narrow area of... importance; but I don't think that would look dirty.

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