Fred Wasson Posted February 21, 2010 Share Posted February 21, 2010 I’m trying to figure out why I get dirty surfaces on my project. It seems I only get this result when the surfaces are at a grater angle to the camera (The fascia). I’m sure it is a common setting I haven’t figured out yet. Can someone please help? Fred Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted February 22, 2010 Share Posted February 22, 2010 I'm having a hard time seeing what you're complaining about. But it's a small small screen. Have you tried higher FG than "low"? I see something that might be an AA issue; how about your sampling? Render a small region with overboard samples 4:64, .01. Are you using any AO? Low AO samples (and/or broad spread) can look "dirty". Could it be a shadow sampling issue? Some, like area shadow like to have more samples, others like shadow map benefit from a narrow area of... importance; but I don't think that would look dirty. Link to comment Share on other sites More sharing options...
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