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vray glass render problem in 3ds max


robm88
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hey everyone,

I having an odd issue with rendering a beer bottle with vray in 3ds max that doesnt seem to be a common one because I cant find a solution for it anywhere.

Basically when I render the bottle model the rendered image doesnt seem to accurately reflect the mesh. The thickness of the glass appears much thicker than it should be and when the liquid mesh is added, even though it overlaps the inside line of the glass, it doesn't fill out the space it should.

 

I have included rendered images of the bottle first without and then with the liquid added to show what I mean. As you can see there is a large empty area around the bottle eventhough in the viewport you can see that the bottle thickness is very small and the liquid outline is within the constraints like it should be.

 

If anyone can help in anyway I will be very thankful.

emptyglass-1.jpg

filledbottle-1.jpg

viewport-1.jpg

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A breakdown of what Ralf means is this: Draw only the outer line of your bottle to the vertical halfway point, and not the inner wall. Apply a Lathe Modifier to the spline, so the line is the only thing you have spun. Then apply a Shell Modifier, which is basically an extrusion deal that does just what it sounds like.. makes your spline into a mesh. You can play with the dimensions to get the right look.

 

Also, when I was first starting out, every tutorial that I read said that you should never make your liquid come in contact with the glass in which it is housed. I can't now find those tuts, but it was saying that crossing or touching each other confuses the IOR setting. Try that too. if you lathe your solid liquid too, you can get pretty close to that inside diameter.

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Haha, I am not worried about it. I just don't know anything about liquid rendering at all. I always set my OR to 1.01 so I never have to deal with it. It really is something that I should teach myself sometime, and that's all I meant. I'm glad we helped get Rob's problems worked out. No worries man!

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