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Basic animation question


RevitGary
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I am fairly new to mental ray although I think I have got it figured out.

I am very new to animation. My question is how can one even do animation with mental ray? It takes a couple hours to render one image. How do you get around this when trying to do 28 frames per second?

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Eliminate all glossy reflections for your animation, and make sure your detail is not to small, otherwise you will need to crank up the AA to obscene levels in order to keep the animation from dancing.

 

If you do need glossy on something, I would render it in a separate pass with a subset scene shader.

 

I have not done a lot of animations in Mental Ray, but those tips should help.

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I know a bit about the final gather settings doing them every 10th frame or something I'll study that more.

 

What is a good resolution for animation?

 

 

what it's for?

dvd?

internet?

presentation?

 

 

 

Keep in mind that every second of extra render time per frame get's multiplied by number of all frames, so don't render higher res than you really need.

 

 

 

For FG you can use Project Points along camera path, but it's good only for quite short animations or when there is no quick camera movement. It's good because you need to calculate 1 frame to save fg, so it's quick.

Otherwise render fg for every 10 frames, save it, lock it and then render final full sequence.

 

If you have people or cars moving, you need to render them on separate pass!!!!! otherwise you'll have flickering effect.

 

 

 

Hope that helps.

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DVD - 720/704×480 (NTSC) or 720/704×576 (PAL) at 29.97, 25, or 23.976 FPS

 

HDTV - is typically 1280x720 or 1920x1080

 

Internet - If you are planning to put your animation on ytube or similar then, recommended settings are:

H.264, MPEG-2 or MPEG-4 format

640x480 (SD) or 1280x720 (HD) for 4:3 & 16:9 aspect ratios.

 

 

Presentation- Projectors for office use have usually 800x600

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