Crazy Homeless Guy Posted March 1, 2010 Share Posted March 1, 2010 (edited) I have a quick organizational question, and figured I would crowd source for a potential answer..... Right now I have the images I use for compositing in Photoshop stored within my textures directory. Meaning, under textures, I have a category for People, which is primarily used for compositing people in Photoshop. I also have similar categories under Texture/Landscape/Trees that are for composting trees. There are others that are for grasses, bushes, flowers, etc... I am considering breaking these composite files off into their own category. So my base directory would be like listed below, after I break off the images for compositing into their own category. Anyway, how do others have images for composite organized? Are they in their own directory? + UNC Paths + Directory Setup Composite Images (this would be the new directory) Configuration Materials Models Photometric Scripts - Plugins - Actions Textures Edited March 2, 2010 by Crazy Homeless Guy Link to comment Share on other sites More sharing options...
BrianKitts Posted March 2, 2010 Share Posted March 2, 2010 (edited) I'm not running on UNC, but I do maintain a directory for post process which is basically what you're mentioning with your compositing folder. I've attached screenshots of my library subfolders going down to the post process folder. Anything in the texture folder is setup for use within the rendering application, everything in the post-process folder (added underscore to keep it on top of the list) is setup to be used in Photoshop or AE during post. Edited March 2, 2010 by BrianKitts Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 2, 2010 Author Share Posted March 2, 2010 Yeah, I went ahead and broke my composite images out into their own directory at the root level. UNC are a combination of both UNC and DFS paths that bring my directly to the project folders for a given project without going through drive letters names. It helps eliminate problems when it comes to network rendering. Link to comment Share on other sites More sharing options...
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