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Creating a Flat, Matte-like Material


potsked
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I have a fairly complex animation im finishing up with and in anticipation of downstream compositing, I'm trying to find a simple way to "tag" certain materials/objects with a flat, matte-like color. I need this for several different objects, so it seems like a specific material would be best.

 

My failed approaches:

 

VrayLightMtl: technically works, but sadly casts superfluous light rays into the scene (and poor quality light to boot)

 

VrayMtlWrapper + "Matte surface": this technically works like a charm provided I set a particular background color within 3ds max. However I can only set a single background color, so this would only work for one object at a time.

 

If you have an idea, let me know. I'm assuming this is stupid obvious with a very simple solution

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Hi Billy (almost the same name as the best tv infommerical personality ever!)

 

For masks i would suggest trying a script like quick passes. You may find something better or more suited at scriptspot.com

 

You could also try using a multimatte element. Depending on how many objects/passes you need you may want to try one of these three scripts floating around designed to generate multimatteelements based on your selection. This will render out a rgb pass which you can using in PS for example and select the appropriate channel to obtain a "perfect" mask.

 

Of course you can do it manually, but there are better and easier options...

 

Good luck!

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As discussed in another recent thread, VRay wire color enabled in the render elements dialogue would do this for you and is quite easy to set up.

 

E

 

I've always wondered how you then make a correct selection with this method? Do you use select by colour in photoshop?

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