nicknitro Posted March 5, 2010 Share Posted March 5, 2010 Scene: Primitive Plane/Primitive Cone/Sky Light/Omni Light (set to spec only) Renderer: Mental Ray/FG only (FG on Low, Anti Aliasing Medium) When I render out a simple primitive cone (TurboSmooth set to 2) on top of a primitive plane the tip is splotchy black. This has been bugging me for some time now. Why does MR and FG not like rendering the tip of a cone? And how do I go about fixing this problem! I didnt attach any photos because its so simple if you guys really wanna know what it looks like I figured u could just quick make a scene and do it yourselves . Thanks, Nick Link to comment Share on other sites More sharing options...
andstef Posted March 5, 2010 Share Posted March 5, 2010 hi ...create a cone from a spline using Lathe modifier with the rounded tip and all, and see what happens then Link to comment Share on other sites More sharing options...
nicknitro Posted March 5, 2010 Author Share Posted March 5, 2010 yea I wound up fixing the problem. It was with a stored FG map it just wasnt getting enough FG Points. Stupid little errors that can drive you up the wall ha. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now