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3ds max 2011 News


cmiller3030
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3ds max 2011 News

Www dot infinity dot no/max_2011 dot htm

• Slate Material Editor

More easily visualize and edit material component relationships with Slate, a new node-based material editor that

helps significantly improve workflow and productivity for artists creating and editing complex material networks.

• Quicksilver Hardware Renderer

Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver,

an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.

• Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits

non-destructively on top of referenced content.

• Modeling and Texturing Enhancements

Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets:

a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes

to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for

extending edge loops.

• Viewport Display of 3ds Max Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—

with the new ability to view most 3ds Max texture maps and materials in the viewport.

• 3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance,

HDR-capable compositor, based on technology from Autodesk® Toxik™ software.

• In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for

polygon modeling tools that help eliminate unnecessary mouse movement away from the model.

• CAT Integration

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character

Animation Toolkit (CAT).

• User Interface Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable

user interface layouts.

1.2 When will 3ds Max 2011 be available?

3ds Max 2011 is scheduled to ship on or after April 7, 2010.

 

Pretty cool stuff but I’m more than a little disappointed that there is no Iray

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