cmiller3030 Posted March 9, 2010 Share Posted March 9, 2010 3ds max 2011 News Www dot infinity dot no/max_2011 dot htm • Slate Material Editor More easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. • Quicksilver Hardware Renderer Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce higher-quality images at incredible speeds. • Local Edits to Containers Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. • Modeling and Texturing Enhancements Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops. • Viewport Display of 3ds Max Materials Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport. • 3ds Max Composite Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance, HDR-capable compositor, based on technology from Autodesk® Toxik™ software. • In-Context Direct Manipulation UI Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that help eliminate unnecessary mouse movement away from the model. • CAT Integration More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). • User Interface Customization Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts. 1.2 When will 3ds Max 2011 be available? 3ds Max 2011 is scheduled to ship on or after April 7, 2010. Pretty cool stuff but I’m more than a little disappointed that there is no Iray Link to comment Share on other sites More sharing options...
AJLynn Posted March 9, 2010 Share Posted March 9, 2010 It's going to have a feature that saves the file to Max 2010 format? This must be a hoax Link to comment Share on other sites More sharing options...
ihabkal Posted March 9, 2010 Share Posted March 9, 2010 if they could integrate ground wiz, scalpelmax, RPC and Vray into max I would never need another software or buy any other plugin. Link to comment Share on other sites More sharing options...
BVI Posted March 10, 2010 Share Posted March 10, 2010 Did anybody get the email from Autodesk about the new download ability for software and updates vs couriered hard copies? Link to comment Share on other sites More sharing options...
JamesL Posted March 10, 2010 Share Posted March 10, 2010 Its official: http://area.autodesk.com/3dsmax2011/ Also on Ken Pimentel's blog:- http://area.autodesk.com/blogs/ken/3ds_max_2011_announced No release date yet but more to be announced on March 25th (2 weeks). Looks compelling... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now