kenpimentel Posted March 9, 2010 Share Posted March 9, 2010 Here's some details on the new release. The full information won't be out until March 25th. http://area.autodesk.com/blogs/ken/3ds_max_2011_announced Link to comment Share on other sites More sharing options...
Chris Potts Posted March 9, 2010 Share Posted March 9, 2010 Here more information each products and video too. Click here: http://area.autodesk.com/products Link to comment Share on other sites More sharing options...
BrianKitts Posted March 9, 2010 Share Posted March 9, 2010 Save to Previous Release Manage the transition to 3ds Max 2011 with the option to save scene files in a format compatible with 3ds Max 2010. wow... did not expect to see that one.....EVER! Link to comment Share on other sites More sharing options...
Tommy L Posted March 9, 2010 Share Posted March 9, 2010 I only had a cursory glance, but I dont see any mention of Max Design... Link to comment Share on other sites More sharing options...
kenpimentel Posted March 9, 2010 Author Share Posted March 9, 2010 3ds Max Design won't be announced until March 25th Link to comment Share on other sites More sharing options...
mattclinch Posted March 9, 2010 Share Posted March 9, 2010 I only had a cursory glance, but I dont see any mention of Max Design... its here. 3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced). Link to comment Share on other sites More sharing options...
Koper Posted March 9, 2010 Share Posted March 9, 2010 Right on queue AD! So this is now the second part of the Excalibur project. Am i right in saying that there is one more part in the XBR next year? Link to comment Share on other sites More sharing options...
kenpimentel Posted March 9, 2010 Author Share Posted March 9, 2010 Right on queue AD! So this is now the second part of the Excalibur project. Am i right in saying that there is one more part in the XBR next year? No, you're wrong. We said three "phases" not three releases. This is technically the end of the first phase. Sorry. Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 9, 2010 Share Posted March 9, 2010 I see that render slate is also in XSI, nice to see tools being shared across the board. Now to find out what more is in mentalray2011 jhv Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 9, 2010 Share Posted March 9, 2010 Nodes... God, I see nodes... and backwards compatibility... Gotta sit down, now... LOL To be honest, I haven't been this excited about a 3ds max release since we switched from 3D Studio DOS to 3D Studio Max... It's not just because Ken and the folks at AD are reading this, but I really think AD is finally doing the right thing: listening to its customers and giving us not the software they want us to have, but the software WE want (and need). Link to comment Share on other sites More sharing options...
kenpimentel Posted March 10, 2010 Author Share Posted March 10, 2010 I see that render slate is also in XSI, nice to see tools being shared across the board. jhv I don't believe our new Slate node-based material editor is in XSI, however XSI has it's own node-based material editor. I don't think it is a new feature for them. Link to comment Share on other sites More sharing options...
AJLynn Posted March 10, 2010 Share Posted March 10, 2010 Can you set up a render for mental ray with A&D materials, photographic exposure control etc. and use Quicksilver to preview it? And does Slate work with A&D materials? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 10, 2010 Share Posted March 10, 2010 ... does Slate work with A&D materials? Just saw the videos and it looks like it handles all materials (including VRay's, I presume). And there's also a new Autodesk Library that is already there. Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 10, 2010 Share Posted March 10, 2010 (edited) I don't believe our new Slate node-based material editor is in XSI, however XSI has it's own node-based material editor. I don't think it is a new feature for them. http://area.autodesk.com/softimage2011/features OK I see it now, its just a info overlay on renders. Being different from slate in Max with is the node editor. right? The compositer sounds interesting, just watching the videos now jhv Edited March 10, 2010 by Justin Hunt Link to comment Share on other sites More sharing options...
PiXeL_MoNKeY Posted March 10, 2010 Share Posted March 10, 2010 Can you set up a render for mental ray with A&D materials, photographic exposure control etc. and use Quicksilver to preview it? And does Slate work with A&D materials?QS should play nicely with any metaSL objects, which does include A&D materials and photographic exposure control.OK I see it now, its just a info overlay on renders. Being different from slate in Max with is the node editor. right?And Composite includes its own Slate feature, just to confuse you more. I believe the Composite and XSI features are similar and the name refers to a movie slate board. Where I believe the 3ds max Slate is a codename referring to the stone, much like the Graphite modeling tools.The compositer sounds interesting, just watching the videos nowIt is a great product. I have only used it a few times, but have actually moved some of my PS CS4 and Combustion motion graphics work to it since it works great with high resolution material, is a non-destructive workflow, float color space (HDR) for all tools, and has extended controls over the results and how nodes combine. -Eric Link to comment Share on other sites More sharing options...
odouble Posted March 10, 2010 Share Posted March 10, 2010 Slate=Nodejoe http://www.nodejoe.com/features_en.php I guess Nodejoe+some new stuff. We'll see. Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 10, 2010 Share Posted March 10, 2010 Hey nice to see you over here PiXeL_MoNKeY, Yes the composit does look good. I have had a play with the demo of Toxic and quite liked it, until I messed up the interface and couldn't work out how to get back:D, which is something highlighted in the vid's. Sounds like someone has a thing for Slate over at autodesk. jhv Link to comment Share on other sites More sharing options...
Koper Posted March 10, 2010 Share Posted March 10, 2010 Is there a double paint feature so that one can paint two textures at exactly the same time? for instance, you're main texture and its bump texture? Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted March 10, 2010 Share Posted March 10, 2010 > double paint That would be nice. It was nice in Detailer. Link to comment Share on other sites More sharing options...
odouble Posted March 10, 2010 Share Posted March 10, 2010 Although NodeJoe forms the foundation of the new Slate MeDit in 2011 it is probably a bit misleading to think of it only as NodeJoe with new stuff. The dev team have/are putting a LOT of working into making this material system work seemlesly inside the application whilst at the same time giving existing Max users the ability to keep their loved and cherished () texturing workflow using the familiar (now named 'Compact') material editor interface. Looks like the future is Nodal!! Regards Bri Hey Brian, I'm sure they've put in work into incorporating Nodejoe. That's why I added the "+new stuff". Definitely not a put down on the team, more like a that's nice. I am all for incorporating anything and everything that will help Max whether it's from inhouse aquired stuff or great 3rd party plugins. Afterall Max puts food on the table... along with some other cool software. As for Maxs' Nodal future, I wonder if Epheres Zookeeper is in the works. Link to comment Share on other sites More sharing options...
PiXeL_MoNKeY Posted March 10, 2010 Share Posted March 10, 2010 As for Maxs' Nodal future, I wonder if Epheres Zookeeper is in the works.You have to remember that ZooKeeper is simply providing a new way to look at existing scene data, where Autodesk is integrating nodal technology in the core. Ken posted this in a reply to his Blog:We've been working with the nj team for over 2 years now. Trust me, there are differences. Lot's of integration work and new material browsing along with integrated metasl workflows.What Zookeeper does could never turn 3ds max into something like Houdini, but the work that Autodesk is doing could do something like that. We will have to wait and see how this all plays out as XBR progresses. -Eric Link to comment Share on other sites More sharing options...
cupsster Posted March 10, 2010 Share Posted March 10, 2010 Nodes... God, I see nodes... and backwards compatibility... Gotta sit down, now... LOL To be honest, I haven't been this excited about a 3ds max release since we switched from 3D Studio DOS to 3D Studio Max... It's not just because Ken and the folks at AD are reading this, but I really think AD is finally doing the right thing: listening to its customers and giving us not the software they want us to have, but the software WE want (and need). Totally agree, especially with last sentence.. Link to comment Share on other sites More sharing options...
Michael McCarthy Posted March 12, 2010 Share Posted March 12, 2010 Hey guys, First I want to say that this release of 2011 has me JAZZED! These are some very exciting features and the direction that XBR seems to be taking with giving us great tools like Viewport Canvas and Slate and at the same time increasing the core speed/stability is awesome. You have to remember that ZooKeeper is simply providing a new way to look at existing scene data, where Autodesk is integrating nodal technology in the core. Ken posted this in a reply to his Blog:What Zookeeper does could never turn 3ds max into something like Houdini, but the work that Autodesk is doing could do something like that. We will have to wait and see how this all plays out as XBR progresses. -Eric As it was mentioned here, I just wanted to follow up. Zookeeper does provide a new way to look at, work with, and create scene data in 3dsmax. One of its goals it to provide a more robust, feature rich, and fast tool set for things like Object selection, Layers, Schematic views (for Objects, Controllers, Modifiers, as well as Materials) and other daily operations. We have worked very hard to make sure ZooKeeper is VERY compatible with 3ds max and using or baking back down to basic 3ds max components. This is so anyone can work and build anything they like with Zookeeper ether for scene management with objects and layers or creating wires, controllers, materials and rigs and then hand off their scene to anyone in a team that does not have Zookeeper and everything will work AOK. We see this as a great strength. I would not want people to mistake that high level of integration and compatibility with an idea that Zookeeper is just simply providing a UI or basic access to tools that are already in max. Zookeeper is not a simple script but a highly sophisticated and optimized plug-in with a great deal of core technology of its own. It is fully capable of brining Houdini like functionality to 3dsmax as well as many other advancements. We just released the free 1.3 update to Zookeeper with some cool new functionality so check it out and keep your eye out for much more in the next few months and year. Thanks a bunch Michael McCarthy Link to comment Share on other sites More sharing options...
PiXeL_MoNKeY Posted March 13, 2010 Share Posted March 13, 2010 I'll copy my second post over here as well. Michael McCarthy, I was rethinking about what you and I posted. Basically what I was trying to say, and after I reread the post I missed the point, is that you guys aren't developing the stuff like the data views like Autodesk showed in a schematic view the XBR webinar, or building something like Data Operators in Pflow Toolbox #3. If you are I haven't seen that in the videos and templates you have posted. What I do see is a nice toolkit for working with relationships and assets inside of 3ds max. What is currently provided goes further than what is available in 2011. -Eric Link to comment Share on other sites More sharing options...
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