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3ds Max 2011 announced


kenpimentel
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I only had a cursory glance, but I dont see any mention of Max Design...

 

its here.

 

3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced).
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Right on queue AD!

 

So this is now the second part of the Excalibur project. Am i right in saying that there is one more part in the XBR next year?

 

No, you're wrong. We said three "phases" not three releases. This is technically the end of the first phase. Sorry.

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Nodes... God, I see nodes... and backwards compatibility... Gotta sit down, now... LOL

To be honest, I haven't been this excited about a 3ds max release since we switched from 3D Studio DOS to 3D Studio Max...

It's not just because Ken and the folks at AD are reading this, but I really think AD is finally doing the right thing: listening to its customers and giving us not the software they want us to have, but the software WE want (and need).

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I see that render slate is also in XSI, nice to see tools being shared across the board.

 

jhv

 

I don't believe our new Slate node-based material editor is in XSI, however XSI has it's own node-based material editor. I don't think it is a new feature for them.

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I don't believe our new Slate node-based material editor is in XSI, however XSI has it's own node-based material editor. I don't think it is a new feature for them.

 

http://area.autodesk.com/softimage2011/features OK I see it now, its just a info overlay on renders. Being different from slate in Max with is the node editor. right?

 

 

The compositer sounds interesting, just watching the videos now

 

jhv

Edited by Justin Hunt
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Can you set up a render for mental ray with A&D materials, photographic exposure control etc. and use Quicksilver to preview it? And does Slate work with A&D materials?
QS should play nicely with any metaSL objects, which does include A&D materials and photographic exposure control.
OK I see it now, its just a info overlay on renders. Being different from slate in Max with is the node editor. right?
And Composite includes its own Slate feature, just to confuse you more. I believe the Composite and XSI features are similar and the name refers to a movie slate board. Where I believe the 3ds max Slate is a codename referring to the stone, much like the Graphite modeling tools.
The compositer sounds interesting, just watching the videos now
It is a great product. I have only used it a few times, but have actually moved some of my PS CS4 and Combustion motion graphics work to it since it works great with high resolution material, is a non-destructive workflow, float color space (HDR) for all tools, and has extended controls over the results and how nodes combine.

 

-Eric

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Hey nice to see you over here PiXeL_MoNKeY, Yes the composit does look good. I have had a play with the demo of Toxic and quite liked it, until I messed up the interface and couldn't work out how to get back:D, which is something highlighted in the vid's.

 

Sounds like someone has a thing for Slate over at autodesk. :cool:

 

jhv

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Although NodeJoe forms the foundation of the new Slate MeDit in

2011 it is probably a bit misleading to think of it only as NodeJoe

with new stuff. The dev team have/are putting a LOT of working

into making this material system work seemlesly inside the

application whilst at the same time giving existing Max users the

ability to keep their loved and cherished (:D) texturing workflow

using the familiar (now named 'Compact') material editor interface.

 

Looks like the future is Nodal!! :)

 

Regards

Bri

 

Hey Brian, I'm sure they've put in work into incorporating Nodejoe. That's why I added the "+new stuff". Definitely not a put down on the team, more like a that's nice. I am all for incorporating anything and everything that will help Max whether it's from inhouse aquired stuff or great 3rd party plugins.

 

Afterall Max puts food on the table... along with some other cool software.

 

As for Maxs' Nodal future, I wonder if Epheres Zookeeper is in the works.

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As for Maxs' Nodal future, I wonder if Epheres Zookeeper is in the works.
You have to remember that ZooKeeper is simply providing a new way to look at existing scene data, where Autodesk is integrating nodal technology in the core. Ken posted this in a reply to his Blog:
We've been working with the nj team for over 2 years now. Trust me, there are differences. Lot's of integration work and new material browsing along with integrated metasl workflows.
What Zookeeper does could never turn 3ds max into something like Houdini, but the work that Autodesk is doing could do something like that. We will have to wait and see how this all plays out as XBR progresses.

 

-Eric

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Nodes... God, I see nodes... and backwards compatibility... Gotta sit down, now... LOL

To be honest, I haven't been this excited about a 3ds max release since we switched from 3D Studio DOS to 3D Studio Max...

It's not just because Ken and the folks at AD are reading this, but I really think AD is finally doing the right thing: listening to its customers and giving us not the software they want us to have, but the software WE want (and need).

 

Totally agree, especially with last sentence.. :D

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Hey guys,

 

First I want to say that this release of 2011 has me JAZZED! These are some very exciting features and the direction that XBR seems to be taking with giving us great tools like Viewport Canvas and Slate and at the same time increasing the core speed/stability is awesome.

 

You have to remember that ZooKeeper is simply providing a new way to look at existing scene data, where Autodesk is integrating nodal technology in the core. Ken posted this in a reply to his Blog:What Zookeeper does could never turn 3ds max into something like Houdini, but the work that Autodesk is doing could do something like that. We will have to wait and see how this all plays out as XBR progresses.

-Eric

 

As it was mentioned here, I just wanted to follow up. Zookeeper does provide a new way to look at, work with, and create scene data in 3dsmax. One of its goals it to provide a more robust, feature rich, and fast tool set for things like Object selection, Layers, Schematic views (for Objects, Controllers, Modifiers, as well as Materials) and other daily operations.

 

We have worked very hard to make sure ZooKeeper is VERY compatible with 3ds max and using or baking back down to basic 3ds max components. This is so anyone can work and build anything they like with Zookeeper ether for scene management with objects and layers or creating wires, controllers, materials and rigs and then hand off their scene to anyone in a team that does not have Zookeeper and everything will work AOK. We see this as a great strength.

 

I would not want people to mistake that high level of integration and compatibility with an idea that Zookeeper is just simply providing a UI or basic access to tools that are already in max. Zookeeper is not a simple script but a highly sophisticated and optimized plug-in with a great deal of core technology of its own. It is fully capable of brining Houdini like functionality to 3dsmax as well as many other advancements. We just released the free 1.3 update to Zookeeper with some cool new functionality so check it out and keep your eye out for much more in the next few months and year.

 

Thanks a bunch

Michael McCarthy

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I'll copy my second post over here as well.

 

Michael McCarthy, I was rethinking about what you and I posted. Basically what I was trying to say, and after I reread the post I missed the point, is that you guys aren't developing the stuff like the data views like Autodesk showed in a schematic view the XBR webinar, or building something like Data Operators in Pflow Toolbox #3. If you are I haven't seen that in the videos and templates you have posted.

 

What I do see is a nice toolkit for working with relationships and assets inside of 3ds max. What is currently provided goes further than what is available in 2011.

 

-Eric

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