oo7wazzy Posted March 12, 2010 Share Posted March 12, 2010 i have a problem with 3ds max. i am rendering interior scenes,mainly commercial stores with products, with the scanline renderer, using skylight with light tracer, and i get a message that the program has run out of memory and will have to close. i reserve reflections for glass, floors and mirrors to keep the rendering time down. no. of faces - 487316 roughly my machine specs are core 2 duo 2GHZ, 3 g RAM what could the problem be... i want to change to using mental ray or vray but i dont know if the machine will handle it. thanks warren Link to comment Share on other sites More sharing options...
abmitalia Posted March 12, 2010 Share Posted March 12, 2010 '' no. of faces - 487316 roughly '' are just pritty much for this kind of computer . also take into account the size of the images u use for mapping - so one of the first things to do is to reduce their size if possible. Than every object or material that doesnt make part of the rendered area is to be hidden or excluded. Also try with render region to subdivide your image and than past it together in PS. RK Link to comment Share on other sites More sharing options...
Oleksandr Kramer Posted March 12, 2010 Share Posted March 12, 2010 i reserve reflections for glass, floors and mirrors to keep the rendering time down. no. of faces - 487316 roughly my machine specs are core 2 duo 2GHZ, 3 g RAM what could the problem be... i want to change to using mental ray or vray but i dont know if the machine will handle it. thanks warren 487316 faces its no big scene. I once used Vray on uniprocessor computer with 1Gb of Ram for rendering the scene with 300-600 million faces. Your computer will cope I think Vray works best with large scenes than scanline renderer Also you can use the Windows x64-bit. Link to comment Share on other sites More sharing options...
oo7wazzy Posted March 15, 2010 Author Share Posted March 15, 2010 the size of the images.... do you mean the DPI ? should it be 72dpi images ? thanks for he help. warren Link to comment Share on other sites More sharing options...
oo7wazzy Posted March 15, 2010 Author Share Posted March 15, 2010 thanks for the help... any idea what the rendering times i should expect to get with scanline..... is there are setting that can calculate the render times before you render the scene ? thanks for the help warren Link to comment Share on other sites More sharing options...
Arnold Sher Posted March 15, 2010 Share Posted March 15, 2010 Hi Warren, have not used scanline for like 7 years but if there is one thing i would advice is to go windows XP 64 bit way as well as pump that up with copious amount of RAM. We are running 16 gig. Surprisingly it is very stable... Link to comment Share on other sites More sharing options...
oo7wazzy Posted March 15, 2010 Author Share Posted March 15, 2010 thanks arnold good to see another south african on the site.. cheers warren Link to comment Share on other sites More sharing options...
jinsley Posted March 15, 2010 Share Posted March 15, 2010 the size of the images.... do you mean the DPI ? should it be 72dpi images ? thanks for he help. warren keep the images 300 dpi... look at their size in pixels. IE: if you scene is 2 thousand pixels wide, then the map for the image in the picture frame doesn't need to be the original 8000 px x ? you took with your DSLR. Hope that makes sense. Years ago I used to think that I had to use the absolute largest image or texture map I could create to get the most out of Max... it causes more problems than it solves I think. Link to comment Share on other sites More sharing options...
oo7wazzy Posted March 15, 2010 Author Share Posted March 15, 2010 thanks for the help. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now