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3ds max keeps crashing not enough memory


oo7wazzy
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i have a problem with 3ds max. i am rendering interior scenes,mainly commercial stores with products, with the scanline renderer, using skylight with light tracer, and i get a message that the program has run out of memory and will have to close.

 

i reserve reflections for glass, floors and mirrors to keep the rendering time down. no. of faces - 487316 roughly

 

my machine specs are core 2 duo 2GHZ, 3 g RAM

 

what could the problem be... i want to change to using mental ray or vray but i dont know if the machine will handle it.

 

thanks

 

warren

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'' no. of faces - 487316 roughly '' are just pritty much for this kind of computer . also take into account the size of the images u use for mapping - so one of the first things to do is to reduce their size if possible. Than every object or material that doesnt make part of the rendered area is to be hidden or excluded. Also try with render region to subdivide your image and than past it together in PS. RK

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i reserve reflections for glass, floors and mirrors to keep the rendering time down. no. of faces - 487316 roughly

 

my machine specs are core 2 duo 2GHZ, 3 g RAM

 

what could the problem be... i want to change to using mental ray or vray but i dont know if the machine will handle it.

 

thanks

 

warren

 

487316 faces its no big scene.

 

I once used Vray on uniprocessor computer with 1Gb of Ram for rendering the scene with 300-600 million faces. :)

Your computer will cope

I think Vray works best with large scenes than scanline renderer

Also you can use the Windows x64-bit.

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the size of the images.... do you mean the DPI ? should it be 72dpi images ?

 

thanks for he help.

 

warren

 

keep the images 300 dpi... look at their size in pixels.

 

IE: if you scene is 2 thousand pixels wide, then the map for the image in the picture frame doesn't need to be the original 8000 px x ? you took with your DSLR.

 

Hope that makes sense. Years ago I used to think that I had to use the absolute largest image or texture map I could create to get the most out of Max... it causes more problems than it solves I think.

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