Amin_Amin Posted March 14, 2010 Share Posted March 14, 2010 hi every one im new here and i would really appreciate your help im also new to network rendering ,started to use back burner and this issue appeared so firstly i use 3dmax 2010 design and vray render sp3 2010 i m trying to render an interior scene it went fine on one computer when i started to use back burner i made my computer manager and server and on other pcs i used them as server and in the server window they were accepted but when i select network render and hit render i cant see them at all not even as offline , also I m using win xp 64x but all other computers are 32x dunno if thats a prob ,i wanna know too , offcourse i have to install max and vray but do i have to open the scene file too ,i hope ididnt bore u with all theese details . but im new to network render . any help will be very much appreciated thanx Link to comment Share on other sites More sharing options...
neil poppleton Posted March 14, 2010 Share Posted March 14, 2010 If you have 32 and 64 bit pcs, would suggest installing max 2010 32 bit option on the 64 bit machines and all should work ok. The 32 bit max 2010 on the 64 bit machines will work fine and allow the use of extra ram Link to comment Share on other sites More sharing options...
Amin_Amin Posted March 14, 2010 Author Share Posted March 14, 2010 thanks for ur reply i didnt know if i was using 32 version or 64 version of max 2010 but when i checked i found that it is 32 bit . do i have to open the max file on the server computers ? Link to comment Share on other sites More sharing options...
3rddimension Posted March 14, 2010 Share Posted March 14, 2010 You cannot network render from 32bit to 64bit. Your servers need to be running the same as your desktop Link to comment Share on other sites More sharing options...
neil poppleton Posted March 15, 2010 Share Posted March 15, 2010 keep all installs 32 bit even on 64 bit pcs. all will work fine, i've done it in the past. check out autodesk backburber pdf's , very good. Link to comment Share on other sites More sharing options...
Amin_Amin Posted March 15, 2010 Author Share Posted March 15, 2010 thanks every one ill give it a try and post back the results thanks again for help Link to comment Share on other sites More sharing options...
BrianKitts Posted March 15, 2010 Share Posted March 15, 2010 (edited) keep all installs 32 bit even on 64 bit pcs. all will work fine, i've done it in the past. This would limit your RAM usage and not take advantage of the 64bit architectures ability to utilize more than 3gigs of RAM. You can render 32bit jobs from 64bit max, when you submit to backburner click on the advanced tab and select the option to submit as a 32 bit job. Just remember that if your scene requires more RAM than the 32bit systems have then your render will likely error out. Edited March 15, 2010 by BrianKitts Link to comment Share on other sites More sharing options...
neil poppleton Posted March 15, 2010 Share Posted March 15, 2010 This would limit your RAM usage and not take advantage of the 64bit architectures ability to utilize more than 3gigs of RAM. If you have a 64bit system, use the 64bit version of max, but when you submit to backburner, click on the advanced tab and select the option to submit as a 32 bit job. Just remember that if your scene requires more RAM than the 32bit systems have then your render will likely error out. 32bit Max on a 64 bit pc will allow the use of unlimited ram. Link to comment Share on other sites More sharing options...
Amin_Amin Posted March 16, 2010 Author Share Posted March 16, 2010 hi thanx for the advices , were really helpfull but i tried to render and i used for the manager a PC with 64x windows and max 32bit and same for the server and they registered fine but when i open the network job manager and connect it only assign on server which is the manager it doesn't assign any other servers to render it can see them but their status is always idle ,does anyone knows why is that happening ? Link to comment Share on other sites More sharing options...
cgrant3d Posted March 16, 2010 Share Posted March 16, 2010 "32bit Max on a 64 bit pc will allow the use of unlimited ram." That's not correct. 32bit Max on a 64bit PC will allow for a maximum of 4GB to be used per instance of 3ds Max. If you have 16GB of RAM then Win 64 will see it all but 3ds Max 32bit will only be able to access 4GB. Honestly if you're doing very large projects it solves a *lot* of problems to just move everything to 64 bit. You'd be surprised how many crashes are related to things running out of memory - moving to 64bit virtually eliminates that problem. Link to comment Share on other sites More sharing options...
cgrant3d Posted March 16, 2010 Share Posted March 16, 2010 Keep in mind 3ds Max has 2 versions - 32bit and 64bit. When network rendering backburner sees "3ds Max 32 bit" and "3ds Max 64 bit" totally differently (almost like they're totally unrelated programs). So if you submit a job and your servers sit idle the first thing that comes to mind is you're submitting a job as 64 bit but all your "servers" are 32 bit or vice versa. Might want to re-read what BrianKitts said above then submit your job again... "You can render 32bit jobs from 64bit max, when you submit to backburner click on the advanced tab and select the option to submit as a 32 bit job. " Link to comment Share on other sites More sharing options...
neil poppleton Posted March 16, 2010 Share Posted March 16, 2010 "32bit Max on a 64 bit pc will allow the use of unlimited ram." That's not correct. 32bit Max on a 64bit PC will allow for a maximum of 4GB to be used per instance of 3ds Max. If you have 16GB of RAM then Win 64 will see it all but 3ds Max 32bit will only be able to access 4GB. Honestly if you're doing very large projects it solves a *lot* of problems to just move everything to 64 bit. You'd be surprised how many crashes are related to things running out of memory - moving to 64bit virtually eliminates that problem. We have 32bit Max 2010 on 64 bit pcs and it does use all the 8gb ram, trust me......... Link to comment Share on other sites More sharing options...
neil poppleton Posted March 16, 2010 Share Posted March 16, 2010 hi thanx for the advices , were really helpfull but i tried to render and i used for the manager a PC with 64x windows and max 32bit and same for the server and they registered fine but when i open the network job manager and connect it only assign on server which is the manager it doesn't assign any other servers to render it can see them but their status is always idle ,does anyone knows why is that happening ? Have you set the ip address and set up on each server pc. Link to comment Share on other sites More sharing options...
cgrant3d Posted March 16, 2010 Share Posted March 16, 2010 We have 32bit Max 2010 on 64 bit pcs and it does use all the 8gb ram, trust me......... Sorry but that's not possible. If you're seeing the 3dsmax.exe process in task manager use more than 4GB then you're using the 64bit version of Max. Max 32 doesn't know how to access memory above 4GB - that's the whole premise upon which the 64bit version of Max (or any application for that matter) is built. I think what you're thinking of is the extra 1-2GB of memory you get by running a 32bit application under Windows 64. In 32bit Windows your memory limit is 2-3GB per process and by moving to Windows 64 that limit becomes 4GB. For reference - here's a MSDN article detailing the memory limits in Windows. http://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx Link to comment Share on other sites More sharing options...
neil poppleton Posted March 16, 2010 Share Posted March 16, 2010 (edited) Sorry but that's not possible. If you're seeing the 3dsmax.exe process in task manager use more than 4GB then you're using the 64bit version of Max. Max 32 doesn't know how to access memory above 4GB - that's the whole premise upon which the 64bit version of Max (or any application for that matter) is built. I think what you're thinking of is the extra 1-2GB of memory you get by running a 32bit application under Windows 64. In 32bit Windows your memory limit is 2-3GB per process and by moving to Windows 64 that limit becomes 4GB. For reference - here's a MSDN article detailing the memory limits in Windows. http://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx The Autodesk Max 3D specialist for N. Europe recommended we install this way after discussions with him. I'm certain he knows more than me about his software and systems....but worth investigating...maybe he sold me short.. Edited March 16, 2010 by lost in 3d world Link to comment Share on other sites More sharing options...
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