carlotristan3d Posted March 20, 2010 Share Posted March 20, 2010 i can't get rid of the 'stain' like marks on my cushion (refer to image). it's not the materials, settings, or lighting because the problem only affects the cushion. the cushion btw are free stuff from evermotion. using mental ray with fg & gi. i suspect the problem is the model itself, appreciate any help out there. Link to comment Share on other sites More sharing options...
RevitGary Posted March 20, 2010 Share Posted March 20, 2010 I am guessing it is the uv map. Apply uv map modifier and tweak the settings see if it changes. Link to comment Share on other sites More sharing options...
carlotristan3d Posted March 21, 2010 Author Share Posted March 21, 2010 I am guessing it is the uv map. Apply uv map modifier and tweak the settings see if it changes. yup.done that, but still got same results. Link to comment Share on other sites More sharing options...
RevitGary Posted March 21, 2010 Share Posted March 21, 2010 ok maybe its a reflection make it a matte material. Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 21, 2010 Share Posted March 21, 2010 Are you creating a new GI and FG solution each time are using a saved solution? Also try the FG radius method instead of the interpolate. jhv Link to comment Share on other sites More sharing options...
RevitGary Posted March 22, 2010 Share Posted March 22, 2010 Render the region with a gray color overide. This will give you a clue as to if it is material or lighting problem. Link to comment Share on other sites More sharing options...
Tommy L Posted March 22, 2010 Share Posted March 22, 2010 Its a an incorrect precalculated light solution. You need to re-calc your lighting. Link to comment Share on other sites More sharing options...
carlotristan3d Posted March 23, 2010 Author Share Posted March 23, 2010 Render the region with a gray color overide. This will give you a clue as to if it is material or lighting problem. did a gray override and its definitely not a material problem. i'll try to recalculate the lighting solution. thanks. Link to comment Share on other sites More sharing options...
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