ivanjay Posted March 22, 2010 Share Posted March 22, 2010 I have never created my own lights before. Always used ERCO's... But, I need a 2 x 2 fixture. Is this methodology correct: Create 2' hollow box recessed into ceiling objectPut (2) photometric lights in there, 60 watts eachMake a thin box along the bottom of the fixture as the filterApply a polished metal to the inside of the light boxI made a material for the light filter. It is ProMaterial: Plastic/Vinyl. Color White. Typic - Plastic (Transparent), Surface Finish Matte. No Bumps Does that sound right? Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 22, 2010 Share Posted March 22, 2010 Honestly, I would find a 2x2 IES, position below the fixture. Build your fixture, and either apply a painted light map material to the lens, or make the lens translucent, and place a light material inside of the box to simulate the way the light would look when hitting the lens. I think you might be over thinking it. Rendering is just as much about finding ways to fake what you want as it is to actually doing it the way you would in real life. Link to comment Share on other sites More sharing options...
ivanjay Posted March 22, 2010 Author Share Posted March 22, 2010 Honestly, I would find a 2x2 IES, position below the fixture. Build your fixture, and either apply a painted light map material to the lens, or make the lens translucent, and place a light material inside of the box to simulate the way the light would look when hitting the lens. I think you might be over thinking it. Rendering is just as much about finding ways to fake what you want as it is to actually doing it the way you would in real life. I am very much into the faking it, trust me no issues there! Glad to hear I am overthinking. The only challenge I typically have is when I put the light below the fixture I get a hot spot (unnatural) on the ceiling. Where would I find the ies files? I have no clue who typically provides those out there. And can you get a little more detailed about the painted light map material? Not sure what you mean there. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 22, 2010 Share Posted March 22, 2010 2x2 files... http://www.google.com/search?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&channel=s&hl=en&source=hp&q=2x2+IES+light+file&btnG=Google+Search As for the painted light map... It would be lighter/whiter in areas that need to glow more, and darker in areas that need to glow less. Fairly straight forward, but should be done with care. Link to comment Share on other sites More sharing options...
ivanjay Posted March 22, 2010 Author Share Posted March 22, 2010 2x2 files... http://www.google.com/search?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&channel=s&hl=en&source=hp&q=2x2+IES+light+file&btnG=Google+Search As for the painted light map... It would be lighter/whiter in areas that need to glow more, and darker in areas that need to glow less. Fairly straight forward, but should be done with care. I am not even sure how to go about creating a painted light map? Are you talking about creating a bit map in photoshop and using that as a map or is this procedural or...? Not sure where to start Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 22, 2010 Share Posted March 22, 2010 Yes, painted in Photoshop, and then applied in the self illumination slot of a A&D Shader. Link to comment Share on other sites More sharing options...
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