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Mesh display problems in Rhino


Macpod
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hi guys. Im trying to do a render in maxwell of a site model. the idea is to scale it down tp 1:1000 so there is depth of field effect to make it look like a physical model. But when i scale it down the mesh goes crazy in the rendered view and no matter how i adjust the mesh setting it doesnt seem to make it smooth.

 

Is there another way to achieve depth of field effect in Maxwell? or is there a way to make a 1:1000 scaled object look like the original?

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Try setting the f-stop to something tiny. I don't know if that will work. I can't check right now.

 

Is there maybe a scene scale setting? Nothing obvious in the docs.

 

Note that light behaves differently at different scales so other aspects of your image will be wroon ;-) anybody'd notice may be a different question ;-)

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Figured it out. there is no scene scaling in the maxwell plugin in rhino but maxwell studio itself has it.

 

also tried setting the F stop but the smallest one is 1. which is fairenough since that is real world scenario. although leica has a 0.95. haha.

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Unbiased renderers will be crippled as long as the producers of them have a kneejerk adherance to realism. "I want a render that looks like..." "Oh, you can't have that. That wouldn't be real."

 

Used something some years ago... Photoshop filter I think. It had very attractively (over the top) rendered knobs and sliders. The sliders indicated "sane/expected" values and "ooo danger" territory with pretty colors. But they let you go way into "our programmers are too stupid to think of how you might want to use this" land. Makes sense between 1 and 100? The slider would go -1000 to 1000.

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