yohozindagi1 Posted March 26, 2010 Share Posted March 26, 2010 I have rendered this image using Vray Rc 1.5 in 3ds max 2009 The problem is I am getting wired smuggie shades in the ceiling corners... i really don't know why its appearing ..... Can anyone plz help me solve this problem ... I have attached the image below..PLZ help Link to comment Share on other sites More sharing options...
aristocratic3d Posted March 28, 2010 Share Posted March 28, 2010 Please post screen shot from your render setup. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 28, 2010 Share Posted March 28, 2010 Looks like bad modeling and/or poor GI. Sent from my iPod touch using Tapatalk Link to comment Share on other sites More sharing options...
neil poppleton Posted March 29, 2010 Share Posted March 29, 2010 looks like light leaking from outside the room, double check the model Link to comment Share on other sites More sharing options...
aristocratic3d Posted March 29, 2010 Share Posted March 29, 2010 I agree with neil. check the model. Link to comment Share on other sites More sharing options...
jophus14 Posted March 29, 2010 Share Posted March 29, 2010 It's from your geometry. Convert your moulding to an editable poly, select the face in polygon mode, go down in the modifier stack to "Polygon: Smoothing Groups" and tick the "Clear All" button. This should help out the dark spots. Link to comment Share on other sites More sharing options...
aristocratic3d Posted March 29, 2010 Share Posted March 29, 2010 Poor GI causing the issue. and also maybe poor modeling. But I cant agree with Joseph. its not a smoothing group issue. Link to comment Share on other sites More sharing options...
BETA Posted March 29, 2010 Share Posted March 29, 2010 tray this set up man Link to comment Share on other sites More sharing options...
yohozindagi1 Posted April 29, 2010 Author Share Posted April 29, 2010 Thankx everyone a lot for the help but .... if poor GI is the issue than why is rest of the scene looks alright ? why only the ceiling looks bad ??? Can u also kindly answer this ? - Thank you Link to comment Share on other sites More sharing options...
neil poppleton Posted April 29, 2010 Share Posted April 29, 2010 have you double checked the model first Link to comment Share on other sites More sharing options...
erickdt Posted April 29, 2010 Share Posted April 29, 2010 Thankx everyone a lot for the help but .... if poor GI is the issue than why is rest of the scene looks alright ? why only the ceiling looks bad ??? Can u also kindly answer this ? - Thank you Because your cieling is recieving primarily indirect/bounce light where as the rest of your scene is, for the most part, recieving light directly from light objects. Since the cieling is almost entirely dependant on the GI solution for its illumination it requires a better quality GI solution to render correctly. E Link to comment Share on other sites More sharing options...
Joseph Petrino Posted April 29, 2010 Share Posted April 29, 2010 There is a lot of varying opinions from knowledgeable people so I'm reluctant to suggest anything.... But, I get that kind of noise when my lightcache settings are too low. Link to comment Share on other sites More sharing options...
Tommy L Posted April 29, 2010 Share Posted April 29, 2010 i think you added that geometry after you did your gi calcs. either that or you accidentally cloned it so its co-planar....or maybe its a non-native material. Link to comment Share on other sites More sharing options...
ruskie77 Posted April 30, 2010 Share Posted April 30, 2010 Light leaks like these are normally (in my experience) caused by geometry cutting through each other or co-planar faces. you could try to put a bit of blocking geometry outside the room, or tweak the "shadow bias" up a bit, on the light settings. this can help prevent this problem. the max file has a good explaination for shadow bias settings.. Link to comment Share on other sites More sharing options...
ruskie77 Posted April 30, 2010 Share Posted April 30, 2010 also... to prevent the clumping in your shadows, try increasing the Hsph subdivs in your IRmap rollout to around 80-100..and interp samples to 40-60... Link to comment Share on other sites More sharing options...
heni30 Posted April 30, 2010 Share Posted April 30, 2010 As a quick fix, if every thing is straight, I would snap the tops of the walls to the bottom of the crown molding and the edges of the ceiling to the outer edge of the crown molding. Link to comment Share on other sites More sharing options...
DennisHolland Posted May 1, 2010 Share Posted May 1, 2010 The ceiling looks bad because it catch all the outside lighting power from above and that generate those leaks. Clean up your model, increase your samplings in the render rollout... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now