Goomee3D Posted March 27, 2010 Share Posted March 27, 2010 I need help, when I apply a displacement material to my box mesh, it renders seams in between my polygons. In other words, it's getting bunched up along my edges, and triangles. I have regular UVM Mapping applied with the box setting. Is there anyway to correct this? Link to comment Share on other sites More sharing options...
Goomee3D Posted March 27, 2010 Author Share Posted March 27, 2010 Also, I am using Max 9 with Maxwell Render Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now