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Render Pass that distinguish ovelapping objects??


cokuarq
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Hello everybody,

 

I have a curiosity, i couldn't make it work anyway i now that here there are a lot of people who know better me so maybe there is a way to do it..

I would like to be able to ditinguish somehow with one render calculation two objects that are overlapping. I was wondering if there is a way to do it?

After i launch a normal render i usually put a second pass with all the trees and other objects that might be transparent in postproduction....anyway whenever i have two trees that are standing one in front of other i am loosing the information of the tree behind. So until now i always have to organize the trees in groups in a way that they do not overlap. I know it is some unusual question anyway i would be glad if someone could give a help with this.

Thank you in advance

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