cokuarq Posted March 27, 2010 Share Posted March 27, 2010 Hello everybody, I have a curiosity, i couldn't make it work anyway i now that here there are a lot of people who know better me so maybe there is a way to do it.. I would like to be able to ditinguish somehow with one render calculation two objects that are overlapping. I was wondering if there is a way to do it? After i launch a normal render i usually put a second pass with all the trees and other objects that might be transparent in postproduction....anyway whenever i have two trees that are standing one in front of other i am loosing the information of the tree behind. So until now i always have to organize the trees in groups in a way that they do not overlap. I know it is some unusual question anyway i would be glad if someone could give a help with this. Thank you in advance Link to comment Share on other sites More sharing options...
BETA Posted March 27, 2010 Share Posted March 27, 2010 Hello could pos t the render Link to comment Share on other sites More sharing options...
aristocratic3d Posted March 28, 2010 Share Posted March 28, 2010 Post you test render please Link to comment Share on other sites More sharing options...
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