braddewald Posted March 30, 2010 Share Posted March 30, 2010 (edited) I found this interior on google images and decided to try and do a photo-match in my down-time. I started to prop the scene with the same objects in the photo, but some seemed too weird for me to have in an image I might use in a portfolio, so I changed a few things and decided not to go for a perfect match. There's still a lot of stuff missing but, this is the first hi-res test render that I whipped up, so I'm looking for some good C&C. Thanks! 3ds Max + VRay, models by evermotion Edited March 30, 2010 by braddewald Link to comment Share on other sites More sharing options...
Stan Zaslavsky Posted March 31, 2010 Share Posted March 31, 2010 looks great to me .. well done! the only comment i can see is - the pane of glass that separates the greenery from the kitchen seems to be made up of a number of panels in the photo and you've made it out of a single panel. but its hard to make out whether its the case in the photo. congrats overall Link to comment Share on other sites More sharing options...
mahorela Posted March 31, 2010 Share Posted March 31, 2010 Really well done, you've captured the ambiance nicely. Your render is a lot more grainy than the scene and I think you could back off a touch on the glossies on the floor boards. You could try to get a bit more reflection off the white cupboards and glossies off the plants. Are you going to make the "log seat" ? This is going to be very cool. Link to comment Share on other sites More sharing options...
braddewald Posted March 31, 2010 Author Share Posted March 31, 2010 Ya, I've definitely still got a ways to go on this one. I think that I need to start focusing more on the materials than on the lighting and ambiance. No, I don't think I'm going to do the log seats, lol. They seem kind of hokey. I'm also trying to figure out a way to get those reflections in the glossy white cabinets but I'm having trouble getting a good reflection on them because it looks like it just blows out the whole cabinet with the light reflections. Any suggestions? Link to comment Share on other sites More sharing options...
mahorela Posted April 1, 2010 Share Posted April 1, 2010 Hard to give suggestions on stuff like that unless we know a little more about your setup and placement of lights. Are you using linear workflow? Plane lights or other fill lights in the windows etc? Link to comment Share on other sites More sharing options...
braddewald Posted April 1, 2010 Author Share Posted April 1, 2010 No LWF, vray plane lights in all windows and outside. Artificial lighting done with vray sphere lights. Link to comment Share on other sites More sharing options...
mahorela Posted April 1, 2010 Share Posted April 1, 2010 I've seen some great stuff done using exponential workflows but I've never been able to achieve it myself so I'm probably the wrong guy to ask in that regard. I've been working with linear mapping for years now. I can tell you that whether linear or exp having a lot of plane lights in windows etc has always dulled my reflections. Perhaps it's worth experimenting with switching off a few plane lights in that area (near the cupboards) too see whether it makes a difference. I always found that using plane lights in windows upped my render times significantly (stands to reason given the extra subdivs) and made the render more grainy. Just my observations, anyone feel free to set me straight if I'm wrong. Link to comment Share on other sites More sharing options...
acjwalker Posted April 1, 2010 Share Posted April 1, 2010 looking really nice, grain looks tobe brecause of your render settings. Good work though. Why don't you try and complete this then put your own spin on it? Link to comment Share on other sites More sharing options...
JGL122 Posted April 2, 2010 Share Posted April 2, 2010 I think you've done a good job on photo matching. Only thing I can see is your floor boards look slightly big, but I could be wrong. Lighting looks good. Link to comment Share on other sites More sharing options...
braddewald Posted April 6, 2010 Author Share Posted April 6, 2010 I've been trying to redo the floor and it still needs some tweaking. There is obviously some mapping and geometry issues around the scene which I'm taking care of right now. My question is what this noise in my test render is? I was thinking it was just the subdivisions on the glossy reflection, but there isn't any noise in the large glossy reflection on the left. Is it just because this spot is closer to the camera? Any general C&C is also always welcome. Link to comment Share on other sites More sharing options...
mahorela Posted April 6, 2010 Share Posted April 6, 2010 looks like bump Link to comment Share on other sites More sharing options...
braddewald Posted April 11, 2010 Author Share Posted April 11, 2010 Here's an update, I'm getting closer to a finished piece but still have some things to sort out. I decided that I wanted the image to be able to stand on its own for use in a portfolio. For that reason, I changed the floor up because, while accurate, a perfectly even reflection like the one in the reference photo just wasn't ringing true in the image for some reason. It'd be great to get some feedback. Link to comment Share on other sites More sharing options...
raziel Posted April 11, 2010 Share Posted April 11, 2010 The only thing i would tweak a little bit is the plant material, looks a little pale, other than that, I think it looks good! Link to comment Share on other sites More sharing options...
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