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Scanline, anyone?


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I use scanline with light tracer for all my external visual impacts. Most of my jobs have very short turn around so it helps on rendering time. I have had no complaints so far. Maybe we should run a scanline comp. Would be interesting to see how good an external some of the really good guys here could achieve. I'm sure we'd be surprised.

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There's nothing "wrong" with using scanline, in the right hands it can produce photo real results. The question I'd ask is can a scanline engine produce the same quality image as a GI engine in the same amount of time? If you’re intimately familiar with both engines then it might be possible but 9 times out of 10 you'll get better and faster results with a GI solution.

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There's nothing "wrong" with using scanline, in the right hands it can produce photo real results. The question I'd ask is can a scanline engine produce the same quality image as a GI engine in the same amount of time? If you’re intimately familiar with both engines then it might be possible but 9 times out of 10 you'll get better and faster results with a GI solution.

 

I agree nothing wrong with scanline, it probably takes more time and certainly more lights to get the right feel with scanline. gi render engines make life easier.

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If you can post it in the future I would be interested too.

 

I might have to break back out scanline, and try it on a few lighting passes. I think the industry gets so caught up in GI and Physically accurate rendering that we tend to push scanline aside as being a inferior solution, even though it may provide a greater degree of control in many situations.

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i still use it all the time for a variety of things...

 

 

light tracer with any bounces or color bleed can sometimes take a ridiculous amount of time to render....

 

that is why one office i worked at switched to vray if i recall..

Edited by 1d2d3d4d
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