carlotristan3d Posted April 3, 2010 Share Posted April 3, 2010 Our company just outsourced some external renderings, 3 perspectives in 2 days-impressive result. And I was so surprised to find out they were still using scanline. Just out of curiosity, is there anybody else in CGA still using scanline? Link to comment Share on other sites More sharing options...
neil poppleton Posted April 3, 2010 Share Posted April 3, 2010 scanline, havent used that for many, many, many years..... Link to comment Share on other sites More sharing options...
3dterior Posted April 3, 2010 Share Posted April 3, 2010 Scanline is suitable for short-time projects.I still use it for rough rendering but in final production rendering, VRAY is the best choice (for me). Link to comment Share on other sites More sharing options...
Matt McDonald Posted April 3, 2010 Share Posted April 3, 2010 We use it. Our renderings are high res (4800x2400), have little entourage (plants, cars, people) and its not uncommon to need to make a revision and re-render 8 shots in an hour. For that, scanline is great. Link to comment Share on other sites More sharing options...
mahorela Posted April 3, 2010 Share Posted April 3, 2010 I would be interested to see the images Tristan. Or a link to the companies website that you outsourced the images to. Link to comment Share on other sites More sharing options...
JonRashid Posted April 3, 2010 Share Posted April 3, 2010 I use scanline with light tracer for all my external visual impacts. Most of my jobs have very short turn around so it helps on rendering time. I have had no complaints so far. Maybe we should run a scanline comp. Would be interesting to see how good an external some of the really good guys here could achieve. I'm sure we'd be surprised. Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 3, 2010 Share Posted April 3, 2010 There's nothing "wrong" with using scanline, in the right hands it can produce photo real results. The question I'd ask is can a scanline engine produce the same quality image as a GI engine in the same amount of time? If you’re intimately familiar with both engines then it might be possible but 9 times out of 10 you'll get better and faster results with a GI solution. Link to comment Share on other sites More sharing options...
neil poppleton Posted April 3, 2010 Share Posted April 3, 2010 There's nothing "wrong" with using scanline, in the right hands it can produce photo real results. The question I'd ask is can a scanline engine produce the same quality image as a GI engine in the same amount of time? If you’re intimately familiar with both engines then it might be possible but 9 times out of 10 you'll get better and faster results with a GI solution. I agree nothing wrong with scanline, it probably takes more time and certainly more lights to get the right feel with scanline. gi render engines make life easier. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 3, 2010 Share Posted April 3, 2010 It has been quite awhile since I used scanline for beauty passes, though it is common for me to use is for element passes. I would also be highly curious to see some of the work being produced with it. Anyone want to share? Link to comment Share on other sites More sharing options...
BVI Posted April 5, 2010 Share Posted April 5, 2010 We sometimes use Scanline for insane high angles. Link to comment Share on other sites More sharing options...
BVI Posted April 5, 2010 Share Posted April 5, 2010 We sometimes use Scanline for insane high angles. Those are frames from a 2000 frame animation, at HD that took 3 hours to render with Scan Line. Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 5, 2010 Share Posted April 5, 2010 Can you post the animation? Link to comment Share on other sites More sharing options...
BVI Posted April 5, 2010 Share Posted April 5, 2010 Sorry - Can't do. Maybe in a few months. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 5, 2010 Share Posted April 5, 2010 If you can post it in the future I would be interested too. I might have to break back out scanline, and try it on a few lighting passes. I think the industry gets so caught up in GI and Physically accurate rendering that we tend to push scanline aside as being a inferior solution, even though it may provide a greater degree of control in many situations. Link to comment Share on other sites More sharing options...
1d2d3d4d Posted April 5, 2010 Share Posted April 5, 2010 (edited) i still use it all the time for a variety of things... light tracer with any bounces or color bleed can sometimes take a ridiculous amount of time to render.... that is why one office i worked at switched to vray if i recall.. Edited April 5, 2010 by 1d2d3d4d Link to comment Share on other sites More sharing options...
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