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material question


gdamaso88
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could the resolution of bitmaps in the materials significantly affect the render times? If so what is a good resolution/ image size for bitmaps used for materials? right now the images i'm using are as high as 2mb. Is this too large? any help would be appreciated.

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Yes the size of textures has a great deal to do with the render times. Not only the size in megabyte but the pixels res as well. If you are creating a flythrough it is best to keep the texture size at some consistent scale for example 512 pixels to 1 metre of real world dimension. If you are panning a camera close then up that to 1024 per metre. These are not definitive rules but if you try to keep map sizes consistent it will help greatly. Folks in the games industry are very conscious of this. So we in vis can adopt some of their scene saying methods.

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