Jump to content

3ds Max 2011 New Problems


RevitGary
 Share

Recommended Posts

Devin, that doesn't make any sense. OpenGL shouldn't be faster than DirectX, except in special cases. All viewport performance efforts over the past releases has been done with DirectX.

 

What are you doing? What are you working with? What viewport shading method are you using? With the slowdown are you also seeing white flashes? If you are then it could be related to the Vista/Win7 feature talked about on the AREA here.

 

-Eric

Link to comment
Share on other sites

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

Eric I was getting white flashes so I did what that guy recommended and the flashes have stopped. I've gone back through all the video drivers including Direct 3D 9&10 as well as the Nvidia performance driver and none of them work as well as the Open GL. Please don't mistake my statement "working as well as the Open GL" to mean it's working great, there's still a lot of lag and I'm really wondering if I shoulden't reformat my machine and go back to XP64 and Max 2009.

Link to comment
Share on other sites

I've already gone back to XP64, I don't know what's going on with W7 but it sucks as far a video performance and memory usage goes. It may be that my particular card has some issues that haven't been addressed by Nvidia yet but the fact that it uses a gig more ram than XP64 does and doesn't deliver any better performance makes me very wary. Max 2011 works fine on XP64 so I'm sticking with it for now.

Link to comment
Share on other sites

Hi all,

 

Read your conversation, I even believe that though autodesk has introduced many features in 3D max 2011 including the constant errors like fatal error in mental ray rendering and there is one error which i am constantly facing is memory low the moment i apply a bitmap material. It is constanly stopping me to continue working. If anybody could please help... thanx

Link to comment
Share on other sites

anybody elses 'delete' key stop working after they have used slate?

 

actually, create a material using slate, then apply it to an object in the scene by dragging from the node to the object

 

then try and delete the object using the delete key.

 

if i then go back to compact mode and apply the same material from there, my delete key works again.

 

weird little bug

Edited by Dave Buckley
sorry perhaps i should expand a bit more
Link to comment
Share on other sites

Do you have Keyboard Toggle Override enabled? Is Slate closed when you try this? From the 3ds_Max_readme.htm:

When you minimize the Slate Material Editor, the dialog will keep focus. This gives the impression that the 3ds Max keyboard shortcuts are not functioning. It is recommended that you close the Slate Material Editor when you are not using it.
-Eric
Link to comment
Share on other sites

the only thing i can think of that i have done differently this morning is try and run the old autoedges scripts on something that came through horribly.

 

now it appears (not saying this is the case though) to be having the opposite effect on all of my geometry

Link to comment
Share on other sites

anybody elses 'delete' key stop working after they have used slate?

 

actually, create a material using slate, then apply it to an object in the scene by dragging from the node to the object

 

then try and delete the object using the delete key.

 

if i then go back to compact mode and apply the same material from there, my delete key works again.

 

weird little bug

 

My HERO! I had this bug annoying the hell out of me. Never figured out the cause and only resolve I could find was restarting max... Now, this is still far from being a cure, but loads better then restarting 10 times a day.

 

Oh, btw... Del key doesnt stop working altogether... It just gets wired to the Autokey function. You can see the key symbol flashing when hitting del key or using Delete from the Edit menu.

 

Regarding your DX10 bug, luckily I dont get those borked edges. I do get the black wireframe, when in shaded view, but I like it. Looks great with the dark ui theme :D

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...