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hopefully very basic question :$


Dave Buckley
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i should know this but i don't.

 

whenever i import geometry from sketchup, it's nice a clean, however one problem is that it's an edit mesh.

 

if i add edit poly modifier or convert to editable poly, i get a lot of unwanted edges appear.

 

how to i go from edit mesh to edit poly whilst maintaining cleanliness of the geometry?

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I guess one question that might help to know, is what are you trying to do with the sketchup models that edit mesh isn't sufficient for? i.e. why would you like to convert them to editpolys?

 

Just more refined editing capibilities? Perhaps for beveling edges etc. easier?

 

My workflow has usually been, if I need to edit an imported sketchup model beyond what sketchup brings into max, it's always been easier to hand model it...

 

just my 2c :)

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I guess one question that might help to know, is what are you trying to do with the sketchup models that edit mesh isn't sufficient for? i.e. why would you like to convert them to editpolys?

 

Just more refined editing capibilities? Perhaps for beveling edges etc. easier?

 

My workflow has usually been, if I need to edit an imported sketchup model beyond what sketchup brings into max, it's always been easier to hand model it...

 

just my 2c :)

 

yes more refined editing capabilities, i only ever use editable mesh once i've finished modeling something to save memory as edit mesh is more memory efficient than editable poly

 

i've already tried the autoedges from pierre, doesn't work

 

i guess i just need to get used to edit mesh or re-model it until i find a better solution

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